Unlike other similar games, I love the warp animation in this one.
It really gives the space traveling feel to the game!
Also the upgrade system for the ship and crew works well.
Spend a lot of time trying to upgrade my foes.
Fought the easy units and accumulated credits. Soon I found the pirate star
and noticed it was much harder. Here I decided to first upgrade to the max before going there again.
When players have expectations of a reward and you don't give it it is really frustrating
and stops them from playing.
The easy units gave little credits about 100 so I had to get more another way
because this would take ages. Once in a while I saw other units that kept beating me
and since they were stronger I expected if you killed them you would get a lot of credits (500 - 1000).
Which I could then use to upgrade to the max and go to a pirate star.
After losing about 5 times against this unit and having to start over all again.
I was like alright this is the last time I will do it again, because I don't like to keep dieing
and have to do everything all over again.
Then I upgrade to like 4 damage per ship (fighters too) and 8 health both (I believe)
And I fought the other units again, expecting way more credits.
After killing them I got none. That felt so frustrating I quit.
I suggest giving loads of credits when you defeat these units.
Another major frustration point for me:
I expected enemy placement to just be click some point in the area, but some areas were invalid
and it took me a long time before I understood why. It is so your fighters won't shoot eachother.
What you could do is add like a red area in a row once a fighter is placed, so it is clear no ships can be placed
there anymore. This way I would have understood way sooner.
A slight frustration point:
The warping is cool and all, but when I was traveling a lot trying to collect credits.
It is annoying to have to look at the warp all the time. Also when you overuse something cool
it loses it's awesomeness you know. Imagine someone you always expected to be just a regular guy
suddenly pops a backflip, you'll be like wow amazing dude! While if the same guy did it every class
you'd be like. Yeah alright showoff.
Perhaps only use the warp for special moments?
When you travel inbetween dots you are actually traveling a much farther distance then just 1 tile at a time.
Just like a warp travels a lot of distance. What if you only used the warp when traveling from dot to dot?
And used something like just a fire burst that lasts 0.5 second or so for the other travel?
All in all fun time waster. I believe your game has a lot more hidden potential to it
and by removing these frustration points and by removing these frustration points
you could get a step closer towards revealing this potential.