Very fun. It misses out on that last half of a star for being too short, 72-hour dev period granted.
Craft, arrange and disassemble your way through a game that’s all about RPG inventory management.
Created in 72 hours for Ludum Dare 42. Theme: "Running out of space".
Credits:
Art - Itamar & Mati Ernst
Programming - Ori Brusilovsky
Sound - Jason “Seuzo” Lord
Speciel Thanks:
@somepx (Font guy)
Yotam Frid
LDJAM42: https://ldjam.com/events/ludum-dare/42/inventorious
itch.io: https://placeholders.itch.io/inventorious
Download:
Windows: https://drive.google.com/file/d/1ujbC1kc4RkXcsZ1EY0yOMoMlwvIAcvNj
MAC/Linux: https://drive.google.com/open?id=1enFqmP_ERWKSmyP8EceatikOgYMEn0XA
Very fun. It misses out on that last half of a star for being too short, 72-hour dev period granted.
I'm 6 years late, but cool game
Half star off because catapult instead of trebuchet
An amazing game which perfectly captures the theme of the ludum dare. The game has a great art style as well. It would make me happy if you made a paid version and released it on something like steam with a lot more puzzles. question though, is it possible to beat the last level, or was it just used to show off the unused sprite art? If you could answer, that would be great.
Very good concept, graphics, animations. Too short. Keep working on it.