Bomb Factory

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Electrocution 5 Points

Die by the laser

First Step 5 Points

Reach 1000 Score

It's Better Together 5 Points

Play with a friend

Bomberman 10 Points

Get 15 bombs on your screen

It's over 9000 10 Points

Reach 9000 Score

It's raining !! 10 Points

Survive to 3 Crates' rain

Speedrun 25 Points

Destroy 8 Crates in less than a second

Author Comments

Made in 48h by Lucas Ferrantelli for The Ludum Dare 42.


ESC to Pause/Go Back
M to Mute

1Player :
Arrows to go left and right
Space to Jump and place a Bomb

2Player :
A and D to go left and right
T to Jump and place a Bomb

[Recommended]To Start, keep Bomb timer to 3 seconds

Game Inspired by Bomb Chicken, Bomberman, HackSawUnit, and Tetris

Link to my Ludum Entry : https://ldjam.com/events/ludum-dare/42/bomb-factory

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Alright game. The art for this game is creative, and the animation is okay. The music makes you kind of get into the zone. The game is too fast paced in my opinion, even if the you get to choose how long it takes for the bomb to explode. Taking inspiration from games like Bomberman and Tetris is a combination I would never have thought of.

Would be better when we can jump with a different button.

This is a really cool and juicy little game, really addictive and unnerving :) There is a nice balance between gameplay, art and music, which is impressive for a 2-days solo game. Congrats !! :D

This game isn't bad... but I suck at it! :d

Wow! This is incredibly addicting and I love it! All the core game mechanics work together seamlessly. Falling blocks can crush you; to avoid being crushed, you might have to jump over an already fallen block; in order to jump, you place a bomb, creating a hazard for yourself; when the bomb explodes, it clears some of the blocks off the screen; rinse and repeat. And it's all driven on by a tense, adrenaline-inducing track that matches the theme, style, and rhythm/pace of gameplay extremely well.

I have a few suggestions/complaints, although I understand this was made on a deadline, and some of this stuff may have been developed given more time:
• Better UI.
• Highscores should have the bomb delay displayed as well, as it drastically changes the difficulty.
• This may have been intentional, but I don't like that after placing a bomb, it doesn't take up exactly 1 block, and that it's hitbox changes as it pulses.
• Game over sequence should be a bit faster so the player can jump right back into it.
• In 2P mode the players should be playing against each other, not with each other. It's much easier and more fun to try and screw each other over than cooperate and try to keep each other alive. Someone dies, the other person gets a 100-or-so bonus point; quick reset; keep playing. Scores are continuous from game to game until the player actually leaves to the menu.
• Also in regards to 2P mode, why is jump/bomb for P2 the 'T' key!? How are all four hands gonna fit on one keyboard? So, maybe customizable controls, or just.... better.. buttons.. :p
• And lastly, medal machine 🅱️r o k e

Overall, great work, hope to see more from you! :D

Rictus25 responds:

Thank you for this constructive comment ! Most of your points are so true, in 48h, I did'nt manage to do more, but for a full game, your suggestions are totally legit !

Credits & Info

3.27 / 5.00

Aug 12, 2018
11:39 AM EDT
Action - Platformer - Other