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Out Of Fuel

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Author Comments

Out of Fuel v1.1.0


Level Design by Rodrigo Peralta

Sounds by Alvaro Morales

Music by InKid


Please give me feedback



GOAL: Complete the 15 levels, touching the Pink Zone, before you run Out of Fuel.


  • Space: Impulse
  • Left or Right Arrow: Rotate
  • X: Shoot


  • A: Impulse
  • Left Stick: Rotate
  • RB: Shoot




-Particles and Screen Shake effects

-Fix animation

-Change inputs

-Shoot Fixed


-Added 15 new levels

-Added post-processing effects

-Added music and sound

-Levels now have name and number

-The sprites of the enemies are modified

- Added 3 new enemies

- Added 2 new obstacles

-Added Fuel Item

-Added new effects, trails and particles

-The controls have been modified

-New Tutorial


-Add Gamepad (Xbox 360 controller) support

-Add gamepad buttons in tutorial​

-Add one animations to blackholes

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i CANNOT get past level 5 but still good game

I think you have a really good prototype going though I do have a few pointers. To start with I could just be blind but nothing tells you that you need to go to the right side of the screen, I thought the game was completely barren until I flew into the side by accident. Another thing is that maybe you could add a bumper to the top of the screen to stop your character from instantly dying? Thet could be intentional and Im just bad but I found tit to be quite annoying at times. Other than those complaints I have a good feeling about how this game will be once its finished!

plieguito responds:

Thank you very much for the feedback, a lot of people have had those same problems. I'm working on it.

I was very confused, until I read the word "prototype" in the author comments, lol... Maybe you could put that in the title, as well?

The "neon" colour scheme goes nicely with the simple controls and graphics and would likely gain popularity for the final version of the game--if you make such a thing--what with this rampant '80s nostalgia that seems to be going on right now.

The presence of what appears to be gravity would suggest that the ship is trying to make a crash landing on a planet; but perhaps I'm overthinking it, since there is also an ability to fire the ship's weapons. If it *is* about a ship crash-landing on a desert planet or something, I'm fairly interested in seeing where you take the game, from here...

plieguito responds:

Yes, I already put "prototype" in the title.
I also plan to give it an eighties style, so you guessed :)).
And coincidentally I also thought about the fact that there was gravity, and that implied that there was a force that attracted him, I am still thinking how to explain that in a narrative way XD.
And I hope you are attentive when I launch the full version (I hope to release it in 2 more months).
And thank you very much for taking the time to discuss details of the game, it is always interesting to read them.

Really an original game for me. It's fun.

plieguito responds:

Thanks <3

It's a pretty good solid game, however it isn't all that original. But it is still fun

plieguito responds:

thnx <3

Credits & Info

2.93 / 5.00

May 26, 2018
5:10 PM EDT