I like the idea of the class selection, but it was a bit confusing - maybe some additional info on the choices and smoother transitions between the choices.
After the tower when the guard tells me to hurry up the game froze - i assume that is the end of what is available for now, or there is a bug (not sure if there is more of a cut scene).
Overall, though, I can't wait to see this move past the alpha stage. Not too much dialog (that always gets tedious), focused quest activity (no needless back and forth fetch nonsense), and a good difficulty curve so far. Great work!