Thank you for your inputs. The small screen is actually one of the fundamental criteria I set for my games in 2018. It is to invoke a nostalgic feeling as if you were playing a retro game in emulator. I'm afraid I can't do anything about it, haha. Regarding the story, yea I had a hard time on how to present it well and simpler. I guess I gotta be content with what I have. Although it kinda ruins the gameplay like you said, it gives players some idea about each mission and how to complete it.