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This is a puzzle-based platformer with a twist.

This time the player is the platform.

If you get stuck, there's a walk through of the game here: https://www.youtube.com/watch?v=8gwXFzpIyAo


This is a cool idea for a game and I really want to play more of it. The music and atmosphere is nice but I wish the green square wouldn't dilate throughout and jiggle if you go against the wall. If it's possible to make the walkers go faster after they've avoided all dangers that'd be great (though that would defeat the purpose of calling it "walker" and not "brisk pacers"). Either that or being able to move the square faster would help. The story behind it is surreal but in a good way, props on you for that.

EAEverything responds:

Thanks for the feedback.

Indeed my intention is to have the player focus on the experience of the game more than on the outcome of it.

I want people to relax in it and why not reflect. Hence the concept of being the "helper" instead of being the hero and with no real control on where the heroes go, for what and at what pace. You are kinda force in being in the present moment.

There are enough fast pace bing bang boom games out there, I don't think I am needed for that.

And as a joke I developed the A Quiet Day game as an ironic take on the games that try to get you hyper by throwing in a ridiculous high amount of ennemies.

It always make me giggle when people that come to waste time playing games complain about the fact you are wasting their time ... not fast enough :)

good game but kinda slow
would like to have a button to speed up time
thats all

very interesting concept, way too slow paced though.

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I love it.

I love the unique puzzle mechanics and the trippy atmosphere. It is both soothing and unnerving. Great job with this one.

EAEverything responds:

Hey thanks for that, indeed I tried to work with this double edge of relaxing but tense to keep the player on the verge while actually providing comforting messages. Guess the idea is that stress is manageable if you don't let it overwhelm you.

You have a great game here, it simple and addicting and i love the messages on each level. THe only thing about it is its really easy to suck in the wall with the view you have now.

EAEverything responds:

Thank you,

Yes I noticed the moments where you need to be really in the middle of the path to move smoothly, but then I thought, hey, that's actually part of the concepts I enjoy thinking of for our own life.

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Credits & Info

3.69 / 5.00

May 9, 2018
7:44 PM EDT
Puzzles - Other
  • Daily 5th Place May 11, 2018