Very interesting game design choice. Game play-wise, it was a little slow and dull which is why I took a star off, but overall it was new and interesting. Also, is that a remix of the underground theme of Paper Mario 2? Because that is my jam!
This is a puzzle-based platformer with a twist.
This time the player is the platform.
If you get stuck, there's a walk through of the game here: https://www.youtube.com/watch?v=8gwXFzpIyAo
Very interesting game design choice. Game play-wise, it was a little slow and dull which is why I took a star off, but overall it was new and interesting. Also, is that a remix of the underground theme of Paper Mario 2? Because that is my jam!
Thanks for feedback. Theme is from Bensound.com
Pretty nice, but as other comments have previously covered, painfully slow with a murky hitbox.
It wouldn't be so bad if there was a type of 'checkpoint' every red line that was passed, so whenever a walker died they teleported behind the most recently passed line, but they teleport all the way back to the beginning, making the puzzle less fun and more grueling.
Just as well, this issue is compounded by the complete reset of taking a panel out from under a Walker over a ledge, even though they can float in a stationary pattern?
I'm honestly confused. Your choice of mechanics do not make the game more difficult or rewarding in any way, they only make them more of a chore. Why design a game that way?
Thanks for the feedback.
Indeed a Walker can float and will only cross over a ledge with the trust you'll keep the platform on for long enough. Break that trust and bang it goes. You might see patience as a chore, I see it as a virtue.
Really great game. Painfully slow platform, but guess that's just what it is. Nice concept!
Thanks for that and yes my big hidden agenda is to slow this world down [insert devilish laugh here]. But I also provide the cure here: https://www.newgrounds.com/portal/view/710949
I died twice and had to start over at the last stage... WHEN IT WAS AT THE LAST ONE!! Amazing game though! It made me focus more than any game I think ever has, yet it was still very relaxing! I can definitely see you becoming a big indie game developer in the future!
Wow thanks for that. You actually really got the idea behind the whole concept: the enjoyment of being challenged in a safe environment. Only your own impatience can make you fail the game. So just breath and enjoy the ride.
This is a cool idea for a game and I really want to play more of it. The music and atmosphere is nice but I wish the green square wouldn't dilate throughout and jiggle if you go against the wall. If it's possible to make the walkers go faster after they've avoided all dangers that'd be great (though that would defeat the purpose of calling it "walker" and not "brisk pacers"). Either that or being able to move the square faster would help. The story behind it is surreal but in a good way, props on you for that.
Thanks for the feedback.
Indeed my intention is to have the player focus on the experience of the game more than on the outcome of it.
I want people to relax in it and why not reflect. Hence the concept of being the "helper" instead of being the hero and with no real control on where the heroes go, for what and at what pace. You are kinda force in being in the present moment.
There are enough fast pace bing bang boom games out there, I don't think I am needed for that.
And as a joke I developed the A Quiet Day game as an ironic take on the games that try to get you hyper by throwing in a ridiculous high amount of ennemies.
It always make me giggle when people that come to waste time playing games complain about the fact you are wasting their time ... not fast enough :)