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The Fishing

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Made for the Ludum Dare 41: Combine 2 incompatible genre
( /!\ this is the original jam submission)

You play a little worm in this fishing / horror adventure game.
Your quest as a worm is to gather all the gems and avoid all the fish while going deeper in the level, will you make it?

Left-click on the mouse to play the game.
It is best played in fullscreen and with earphones.

Sounds FX from opengameart.org

You can check the entry right here:
https://ldjam.com/events/ludum-dare/41/the-fishing-game-finished-for-our-first-ld

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Loved this game, didn't find any secrets though sadly which I was hoping for, but I really enjoyed this game! I would genuinely play this again. Got plenty of good scares too, amazing job! Those terrifying charging brown skull face fish... Oh god...

punknower responds:

Thank you for your message. It's nice to see that after so long some people take the time to dig in this little game :)
Thank you really much!

gud

punknower responds:

Thank you buddy

me literally the whole time: FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK FVCK

punknower responds:

Sorry to have made you swear so often. Also thank you for the score, you are being too nice, it's not that good. But thank you anyway.

In 4 words: Surprisingly effective, but tedious.

It did have a great atmosphere, and I did feel genuinely unnerved, but the reel-in-and-swim-back times kept getting longer and longer, making it more immersion-breaking to get caught, especially with the hit box so large on those fish.

The reel-in time should have gotten quicker and quick with every few gems or so, just so I wasn't waiting increasingly longer periods of time to get back to the game. The swim sound the worm makes could also stand to be a few decibels quieter. It got annoying after a while.

Having collected all the gems, I'm quite disappointed that there wasn't much of a point to doing it. No secrets, no alternate ending, no special clue... Had I gotten to the end, been told I failed to get all the gems, and then replayed only to find out there was no point to it, I would have been furious.

Overall, not a complete waste of my time. However, I think the fact that this was for the ever-worthless Ludum Dare only held the game back. With more time and more heart, this could have been a lot more interesting and much better than it ended up being.

punknower responds:

Hi Bastendorf !
Thank you for your review.
I totally agree with you with what you say, believe me I feel the same and of course there is so much room for improvements.
You did raise some important points to look at, that are really legitimate to give the game a better aspect.
Of course the lack of experience we had can be felt in the game, such as the pixel art, the no-goal gem gathering and so on.
I do agree that the ludum dare doesn't give much time to give the game what it deserves, but on the other hand, it let us goes with concretizing an idea and having a deadline helps us to do everything we can in so little time. This gives room for further improvements if we ever decide to get a real little game out of it. You never know :)
I'm sorry about the gem hunting that doesn't give you anything. I could understand that it is frustrating and that you would feel that it was a loss of time. truly, I didn't want you to waste your time.
But I'm thankful to people like you who takes times to give me critics, like this, next time I would manage to learn from mistakes and failures. And being able to deliver more satisfying experience.

One thing about game development, is that you wanna do everything. And the LD just doesn't let you do that. So at the time you go to the crafting board with plenty ideas that you have to drop at the last minute, it feels really frustrating for us too. That is where you understand what sunk cost fallacy is. It is a good slap on the neck :)
Thank you again.

I like the concept and the adventure (and the creepy fish. That is a very nice touch). This is especially good for a Ludum Dare game made in such a short time. I look forward to future work from you.

However, I find fault with the fact that you can easily run into a fish by exploring because the screen doesn't show the player enough to allow them to see the fish and not accidentally run into them. Had the map showed nearby fish, it would have helped.

It kind of stunk that there wasn't a special ending from having collected all the gems. It just felt useless to have gone after them to have it not affect the ending.

Good luck on your future projects.

punknower responds:

Thank you very much for your feedback.
Your ideas are good and would make the game better. We tried to polish it as much as we can, especially making it bug free, adding a mini map, fishes variety, atmosphere and sound effects and we falled short on the timeline unfortunately to polish all that.

We could have put different endings (when all fishes are catched, when all gems are gathered) but we had time to put only one when you reach the bottom of the level.
We will let this game at this state for the LD, but we never know if that catches some attention, maybe remake it in a real little game and fix everything up, why not :)
Thank you again.