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Sumerian Blood: Gilgamesh against the Gods. (DEMO)

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The sands of ancient Mesopotamia hide the blood of Sumerians who fought for their hero Gilgamesh against the gods' army of An.
Fight against beasts long forgotten, gods of ancient times in a battle that shaped the fate of civilization.

This is the Demo of the game "Sumerian Blood: Gilgamesh against the Gods".

Mouse to select pieces in the chess board screen.
For player1, arrow keys and right Ctrl.
For player2, ASDW and left Ctrl.

You can hold your respective control in the chess board screen to make the pieces move faster.

You can play either as player1 vs the computer AI, or as player1 vs player2.

The AI is still WIP and I look forward your tips on how to improve it.
In the commercial version you will be able to choose to play as An's army and there will also be online multiplayer and all sort of online competition high scores and features.

The game shines the most as you play Human vs Human.

* 0.67
You can now edit attack keys in the options under controls.

A reddit post

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This is an unpolished gen... The idea is very cool, but it's simply too much information, the game takes too long and you don't know what each piece does until you tried to use them. You need to improve the game design, to make a game that's more "communicative", more engaging.

Oh man this could have been something astounding. The art is really good and I like the battle mechanics. It's kinda like chess but more kick-assing. However the music is annoying and the title screen could use some Major improvement. Not too bad for a demo but still you have some work to do here Pompi. Also a story would be nice, besides the one in the description. Like a cutscene or something.

PompiPompi responds:

I improved the menus. You can also turn off Music from the options.

Good point about adding a story cut scene.

If you get to play against a friend, please let me know how it was.

The games seems ok, but you should consider changing the controls or at least allow the player to change them in some options menu.
The problem is that in Flash or other browser games the ctrl, alt, cmd keys (modifier keys) are often used for system or program specific commands, which is a problem. For example in MacOS ctrl + arrow is used for switching "spaces" and other desktop-related tasks, making the game almost impossible to play. On standalone games this is no problem, but not in the browser.
So, good game design practice for in-browser gaming: do not use modifier keys! ;)

PompiPompi responds:

I have now added the option to set the attack keys from the menu.
Thanks for the feedback.

Looking forward for you trying out the game.

Credits & Info

2.53 / 5.00

Apr 12, 2018
12:30 PM EDT