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MultipleWays 2D

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Author Comments

"Basic" controls ASD Space bar


How much score did you get?


Did the score motivate you to explore more paths?


Leave a comment bellow with your answers, thanks :)

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Those god damn platforms, why are the platforms not in sync?! Why does damage knock you back so far?! Why are the enemies immune to death?! WHY IS PLATFORMING THE WORST PART OF THIS PLATFORMER GAME??!!?! These are the questions that race through my head every time I look at this game. There's a lot of work that needs to be done, knock back and synchronization are the main ones I can think of, but there's plenty more that are more personal improvements that'll make me look selfish.

Controls don't feel fluid or precise, I know that is an alpha but how game mechanics feels are really (if not the most) important

Got this message when trying to upload the game:
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
Specs of the PC I tried through:
Intel i7-7700
8 GB of RAM
GTX 1070
please Fix the issue.

Tagor responds:

Unfortunately the game requires more memory than normal and i'm not a computer expert to fix this. Sorry for the incovenience

you are able to jump over the high walls and fall, but it does not kill you you just fall forever with no reset this should be addressed

Not bad. The art is nice, but it's very unpolished. For example the attack to the right...

You could also add in the description the Keys for attack and gun.

All this makes it feel unfinished and sloppy...

I hoped that after getting 100% there would be something different, so in a way yes, I was motivated, but not by the score itself. instead it's more the possibility of a different ending, or even a medal, achievement etc. the score per se, I don't care much about it.

Credits & Info

Views
1,296
Faves:
2
Votes
92
Score
2.51 / 5.00

Uploaded
Apr 9, 2018
8:46 AM EDT