This was interesting to play, if not particularly challenging. The idea of the simulated Mac environment was new, and I feel like a lot could be done with it.
However, I can't help but feel like it was not executed well. There was little depth to the simulation and the puzzles felt forced. While I'm typically a fan of games that require going outside the game environment, I'm forced to disfavor this one. The game will become unplayable if either the gmail or reddit bot is ever shut down. Perhaps I am biased against ARGs, but I find this a bad practice.
The game also seemed somewhat buggy. I found that if I attempted to type a # in the Microsoft Word app, the screen would glitch and I would be unable to click on anything until I deleted the #.
This became somewhat relevant as, due to misreading the spacing in the morse code puzzle, I was directed to a Youtube channel that started with a #. The behavior in the Word app led me to believe that this was in fact part of the game, and I spent some time scouring it for clues before realizing my mistake.
In all, this felt like an incompletely developed concept. I do look forward to seeing the sequel and hope it can improve on the potential here.
Thanks for the feedback. The #-bug is only an issue in the HTML5-version of the game and will not happen in the sequel or if you download the game at deklaration.itch.io
I don't really know why HTML5 thinks # means it should glitch out.
The aspect of sites shutting down is a general problem with any game that requires internet to play. Websites, servers and, of course, emails can get shut down. I do however have backup plans if something like that would happen. (the biggest issue would be if there would exist more results for the Google-part of the puzzle)
I can't help but agree with you about the puzzles feeling forced. They are a bit too elaborate to feel natural. I think that might be the games biggest flaw. This is however fixed in the sequel where I worked more on the writing.
Thank you very much for the feedback and I hope you will enjoy the sequel more. If you feel like backing it, you can find the campaign at https://www.kickstarter.com/projects/1650962889/256k-an-augmented-reality-puzzle-game
If you would rather wait to maybe buy it on Steam, it will probably be available in late August.
Thank you for playing!