fantastic game my WR is 21.64 seconds try to beat it fellas
WEEEEEEEL
fantastic game my WR is 21.64 seconds try to beat it fellas
It's functional, has a clear goal for the player, obstacles, but it's a very simplistic "don't touch the sides" type of game. I would also hardly call something like this a beta, but more like a prototype.
Experiment with this type of game more. What can you do different? How can you expand upon it? What type of MDA (Mechanic, Dynamic, and Aesthetic) do you want?