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Lick the Sky

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Author Comments

Lick the Sky is a relaxing arcade climber about a lizard who stared up into the sky and wanted to lick the stars.


Press Z to lick.


Tips:
Stay inside the screen border for a longer run!
Big jumps = higher scores!
Hang onto a shooting star for bonus points!


Don't get too hung up on scores or stress. Put on some music, relax, and Lick the Sky!

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All you have to do is hold down the Z button the whole time...

platformalist responds:

Thanks for the feedback, R-o!

Points are based on your airtime and time latched to shooting stars. So yes, you can technically hold the Z button the whole time, but you won't get any points!

Thanks for playing! :)

It's a little clumsy control-wise. Otherwise, kind of addicting.

platformalist responds:

Thanks for the feedback, KrystalZoness! I'm glad that you found it addicting! :P

As for the controls, translating how a one-button control scheme converts the player's intention to accurate results is a tricky situation. There's a fine line to walk when it comes to how accurate the hook-mechanic should be. Currently the line attaches to the nearest star when you press [z], but should it perhaps take into consideration your current trajectory or speed? Which star does each player expect to attach to when they press [z], and do multiple players expect the same result? Lots of things to consider. Either way, thanks so much for playing! :)

It's ok, but a little difficult, and there is a slight delay when the lizard lets go of the star

platformalist responds:

Thanks for playing, hazardoussnowman!

You're right that it takes a little practice to get used to the physics. Adding an easy mode with forgiving limits and lighter physics would be fairly simple, and might give first-time players more of a chance to familiarize themselves with the gameplay. I'll remember that for my next arcade-style game. Thanks for the feedback! :)

it's nice I don't really get the time limit though. i just think it should be until you fall. Unless there's a mechanic I don't really know about.

platformalist responds:

Thanks for playing, TheShadigi!

I didn't want to punish players for falling, as I've been wanting to make a game that my nieces could play without struggling with the mechanics. There isn't a strict time limit; the screen boundaries only shrink if you're outside the bounds. If you stay in-bounds, you can technically climb forever!

I really appreciate the feedback, and I'll remember to make the rules a little clearer in my next game!

Credits & Info

Views
1,748
Faves:
5
Votes
107
Score
3.21 / 5.00

Uploaded
Feb 15, 2018
11:49 AM EST
Software
  • PICO-8