I want this to be good but
a) the character handling needs to be improved
b) the way the monsters fall down from the ceiling feels really cheap
c) the attack range is too short
Cheers!
Captain Cade's ship is afflicted by zombie pirates! As soon as he enters the lower deck he realizes there is no other option left than to escape! Help him getting out of the danger zone!
Stack, Jump and Shoot!
ArrrCade! combines tile-matching puzzle elements with fast paced action gaming! Control falling barrels and chests to stack up your way while bouncing between the explosions of dozens of bombs! It's all about making the right decision in time - No mistake is forgiven!
The raw game mechanics and all artworks have been created within three days during December's prototyping week at School of Games in Cologne, Germany. It led to end of the introductory phase of a three year training in software and game development. The task for the week was to create a game prototype in Lexaloffle's fantasy console Pico-8 using only one screen for gameplay with a randomly picked topic / name.
Feedback, thoughts or suggestions? Let us know! :)
Samia(Artwork, Sfx, Music) & Daniel(Code)
I want this to be good but
a) the character handling needs to be improved
b) the way the monsters fall down from the ceiling feels really cheap
c) the attack range is too short
Cheers!
Thanks for your review, yeah the controls are definitley weird to handle - we tried to stick to the 6 button limition of Pico-8 and ended up in things being chopy. But we started working on a new version of the game and will improve with your advice in mind :)