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Devilish Pong

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Author Comments

Updated version 1.2.0 - added portals! and more dialog to the devil upon reaching +50,000 souls.

Game made in two weeks. Tried to answer the question, what happens to the hero when we don't press the continue option? also wanted some real never ending game that when you "lose" you are transported back to the start of the game at real time, not with a fade screen.

Practice for story telling and particle systems.

I discovered I really enjoy doing 2D art :)


- Move with arrows key or WASD

Don't forget to have fun!
And if you liked the game please support at: https://alberto-luviano.itch.io/devilish-pong

For this project I used CC0 Public Domain music & soundeffects:

-Boogey999 - "Fantasy" https://opengameart.org/content/fantasy-0

-Joth - "Cyberpunk Moonlight Sonata" https://opengameart.org/content/cyberpunk-moonlight-sonata

-artisticdude "Covert Operations" https://opengameart.org/content/covert-operations

-Alex McCulloch a.k.a Amac1990 - "(Rock) Sword of Mystery" https://opengameart.org/content/rocksword-of-mystery

-mrdirectx - "EvilSatanLaugh" https://freesound.org/people/mrdirectx/sounds/182874/

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very good for what you said you were trying to accomplish, especially when you consider your time frame. the side panels and neverending gameplay with only your soulcount to keep track of the score were all interesting mechanics that made the game chalenging but not so intense that you felt frustrated when you lost.
some things you could add: If your aim is to keep everything real time maybe have some kind of soul accumulation system, like 50,000 souls changes the background or something like that.alternative you could add a store in a pause menu, so the game is still going on. you could also make the devil interfere with the game like have him darken the screen or other times help you somehow so when he shows up you dont know if its a good thing or if hes going to screw you up. Just some ideas off the top of my head. Good job !

GeckoMLA19097 responds:

Thank you very much for the awesome feedback :)
I definetely dig it, your ideas can give the devil much more character and charisma. I should be able to implement them in my next iteration.

Credits & Info

3.23 / 5.00

Jan 4, 2018
6:02 PM EST