The strategy for The Tactician is instead of spreading your damage across multiple invaders, only target one at once and you might barely win.
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Made this game to prove to myself that i can prototype quickly. Its a clone of the classic invaders game.
There are 6 waves and a boss fight.The boss is really mean looking so be careful.
There are 16 medals to be unlocked.
Have fun.
Follow me : https://nitinkumar25195.newgrounds.com/follow
Other Games : https://nitinkumar25195.newgrounds.com
Itch.io : https://nitinkumar25195.itch.io
Assets: Fonts from Kenney.nl, Audio from Kenney.nl and SuperpowersAssetPack
PS: any bugs found will be fixed ASAP
Edit>>Health medal changed. Also changed the upgrade health option which now also rebuilds the base health by some points.
The strategy for The Tactician is instead of spreading your damage across multiple invaders, only target one at once and you might barely win.
kill the aliens!
All you really need is a realyl old song to win
I remember this game. Seems the only medal I missed was "The Tactician." I'll try to get that one now.
Well, I couldn't think of any strategy for getting the tactician medal. All I did was upgrade the fire rate each time and never stop firing. I got the medal with maybe 5% of my health left, so it was pretty close.
Well notbad
So that was a decent game you have here I liked it, and has some nice vibe the ship was cool and there was some nice medals to try and achieve I enjoyed the game for the simple graphics and style I do however think more flashy effects are needed but for the mostpart this was a pretty good game you have here.
~~THINGS TO IMPROVE ON~~
I do however think more flashy effects are needed
~X~
An alien invasion not succeeding due to random technical issues, all the while attacking a single ship with wave upon wave of a massive fleet! Humankind sure is strong. XD I like the twist on the classic Invader game, and the medals were fun to gain, but the Tactician one... man that one is HARD to get! Seems like I make it just one or two levels away each time, seems to require a fair dose of well-timed random technical error to accomplish... if those really are random? Overall good game.
-cd-
The range was set using some playtesting. So not completely random but still random. Thanks for the feedback.