sweet and calming
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sweet and calming
Kind of cute, but that’s it.
Would be interesting if the economics engine where a bit more complex, with perhaps a larger community on that island and more professions and roles to play, with some challenges, like food rotting or bait getting away or other things requiring a little timing. This on the same photographic background would be very cool.
The description says movement is with WASD, but it is with arrows actually.
It seems boring at first. Over time, one can build a tent for the two survivors. Not sure what was caught and grown in pots.
one word: naaaaaaaaw <3
This is one of those games with an indescribable charm, something that makes you smile a small, private smile, the best kind of smile, and hum to the music, and imagine the story, and most especially aww whenever the little brother makes that adorable noise. I could watch him make hearts all day. :3
It is definitely short, yeah, and in some ways I feel that it adds to the charm. But I'm going to echo other reviewers here and say that I hope you expand this. I would love to control both brothers at once, really make them work together, and I would love, love, love to experience their river adventure! I won't say this doesn't have depth now—I think "serious! cynical! depressing!" is often confused with "deep"—but something longer would be, I feel, very rewarding, very meaningful.
Anyway. Keep making games like this! Short, sweet games, or longer heartfelt river journeys. I'll still play them, I'm sure. :)