The control was really awkward, the mazes were bland, and the mechanics weren't anything unique.
After playing the mazes, I've been left more puzzled than when I started:
There was no need to be able to move diagonally or rotate so why use that type of control? Why didn't you use so much as stock music to make the game more compelling?
Thanks for your comment Griffian Sword.
You 're right, I'm also not very happy about the control. I will change this, when the ludum dare rating time is over. So the reason for the "bad" controls and the lack of sound are the 48 hours, which I had to create the game in the ludum dare gamejam. So please concern this short "creation time" in your evaluation....
Control was clunky; there was no need for driver-style controls. Not so much as stock music, let alone sound effects. The concepts of how the puzzles are supposed to be fun is never really explained.
Very creative idea for a maze game. However when I use the arrow keys, my whole screen moves, not just the player character. Granted, it only scrolled up to the top of the screen, and I could still see the game.
thanks for playing and thanks for your comment!
I totally forgot about the scrollbar... thanks for the remark ;)
I added it in the description, so that new players know that they should use W/S/A/D. I will update the game when the Ludum Dare is over.