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Echonauts [Game Jam Version]

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Echonauts is an acoustic wayfinding adventure.

You’re an interplanar scout, taking contracts on finding various curiosities.

Your buddy is a cartographer. He’s cool. Explore the darkness using echolocation and reveal three objects of interest. Be careful. You can easily get lost.

• Non-violent
• Wordless
• Psychedelic
• The void slightly changes


WASD — Movement
E — Searching Wave
R — Activating Wave
Shift — Sprint
Tab — Map
ESC — Menu

Made in 3 weeks for “One Game A Month” (Theme: Darkness) jam by 7 crazy devs in October 2017. Thanks for playing!

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I think the controls could have been better. I'm not trying to make it seem like your game sucks but i have a hard time remembering controls. I could look at the controls for an hour and still not remember them if i played the game. I have memory issues just to sum it up so as i said the controls are a issue for me

Coauctor responds:

Hi grellsutcliff84460!

Thank you kindly for your comment. Before the release here, we've changed the controls once.
But this change appeared to be insufficient. This is very useful thing to know.


Would be a decent little game but between having no way to deter the monsters and there huge aggro radius, having to chase after the little hat things to charge your horn and the map being completely useless (hint: wraparound map + no 'you are here' marker' = terrible) the game is just one annoyance after another.

Coauctor responds:

Hey Maslovo!

I'm sorry that you had so many annoyances. We really messed up a thing or two. Glad you pointed out the problems which ceased the fun.

The thing I can promise is that we'll look at the initial idea, compare it with your feedback and draw conclusions. So thank you for the feedback, this is really useful.

Ah okay took me a while. So you have plural ""direction"" stones, that show direction after Activating, and with these you have to find 3 "Curiosities"!

Took me a try or two but yay did it.

No repetition value, imho.

Nice thematics/feeling, but to be expected of a 8 creators group :)

Coauctor responds:

Heyo Arnatuil!

Thanks for your comment. We were thinking of investing more in replayability, but it appeared to be so resource-consuming in a given timeframe. Happy you liked thematics and feeling though!

Graphics and artwork are amazing.

loved the open world feel. I got lost but I kept running in the same direction and I think I came back to where I started again.

well done!

Coauctor responds:

Hi Kato12345!

Thanks for playing Echonauts. Yep, we're trying to recreate this feeling of being lost in the void.

A truely unique experience. and worth a look.

Took me a while to get at least the general idea of what I was doing. It IS easy to get lost. Sadly, there isn't a lot to discover while you are (lost, that is). Still fun to leave Kansas and look out for the yellow (not so) bricked road.

Coauctor responds:

Hey Holdzig!

Thanks for the feedback. Yeah, we messed up with a variety a bit.
Still on a quest of finding brains for Scarecrow.
Glad that you gave it a shot anyway!

Credits & Info

2.92 / 5.00

Nov 15, 2017
2:56 PM EST