Another creepy great from FH, keep them coming!
Did this kid grow up to become that one creature in puppeteer because they both have the same card deck, a Cheshire grin and they don't lose unless you mess with the cards....
The horror atmosphere was creepy alright, but the ending was obvious, due to that unnatural grin of the boy.
After playing the game once I tried to change the father's fate in second playtrough by losing several times on purpose in the tic tac toe game, but it changed nothing. This game would have been better if the father would make some clues to the evil obsession from the boy and there would be two endings - one where the father dies and one where he survives by losing on purpose to his son and then maybe murdering him, by thus becoming the murderer himself? Either way could be dark, but more non-lienearity is always good. This game is too linear, when it could change so little to become unlinear.
Here is some dark thought to ponder: Is it not theparent's fault that the boy became so weird? After all he is kept in a locked room and the father must find the key to get him out. Also the boy grows up in a spooky house with scary pictures. That should damage him somehow, the parents sure were creeps themselves.
Game can be finished without opening drawer in the boy's room and getting the last paper piece because with only three paper pieces you can see the combination to unlock the big cabinet.
To make these types of horror adventure games even better I would urge the author to consider a full screen option and a specialized animated cursor in the same theme as the game. This will add a lot to the immersion factor.
"it doesn't matter what are you playing at. you must play on to the end"
please have someone check your writing if english is not your first language. it seems every time a game on NG has dialog it fully breaks whatever great atmosphere/immersion it had and makes a laughing stock of itself.
Fun little game, but I totally saw that ending coming