A Choose-Your-Own-Adventure type of game. Doesn't appear to be any randomness to it, the same decisions lead down the same path every time. Graphics are static images rendered in a minecraft-esque engine.
Tips for the players:
Avoid fighting as much as possible, get to the end boss as quickly as you can. This game often punishes you for fighting minions.
If you clicked too fast and missed some text, you can use the mouse scroll wheel to view the backlog.
Tips for the developer:
Not a bad interface. When going back to explore all the options, clicking through all the text can be a bit tedious. I'd suggest putting a checkbox option at the bottom, something like "Skip already-seen pages" that could take you as far as the next decision. Also, maybe add a "Return to last decision" button?
Thank you for the feedback. It really means a lot to have constructive criticism. It would be interesting to implement a randomness to a future title. I totally agree with you when adding a skip button, that's something I could easily do. Again I appreciate you taking the time writing this review.
It sucks ass. Not only glitchy and laggy as hell, but, why did it have to be minecraft...
*Note* Scene transitions may lag depending on internet connection.
The game is called "Kill Herobrine Quest" so it is "Minecraft". How does it suck ass would be a better critique.
For some reason when the game loaded on NG some of the transitions were really slow. Probably has to do with memory/data.
As for glitchy, what are you specifically referring to?