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Finger MiniGolf (Demo)

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Author Comments

I want to make it a complete game with a lot of levels, "worlds", features... i want to know how to acurate ir, maybe you can give me some ideas.

-Fixed Music and SFX
-The ball now is white
-Fixed some collision detection
-Now the game is in english
.New sprite for the speed path

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its nice but why dose the golf ball move back to the start but why dosnt it just do this *STAY*

has its moments but is that the game is too normal, a circle, walls and no sound, we need to improve this guy

I do love mini golf, but several problems arise on this one. First, on quite a few occasions, the line drawn to indicate where the ball is seldom accurate. Sometimes you put the line out and it looks like it's going ride, but stops halfway from where the arrows indicated, others you go to bounce off walls, and it bounces another direction than the line indicates (and the lines, ball, and walls were stationary). Had too many instances where my ball was off by millimeters, and either I get it or I have to start at the beginning of the puzzle. The golfball looks like a football, and instead of holes you have to just hit the "green," and you have to do it in a hole-in-one most of the time... decent job, but please correct the problems with the guide, and make the hit detection better.

DanielVargas responds:

I tried to fix some of these problems, now the game looks a little bit better, but im coming to make a complete game with this

Credits & Info

2.54 / 5.00

Oct 13, 2017
11:11 PM EDT