Before you read this know that i am an asshole and yes, i realize i am.
the gameplay was very slow paced(didn't like those pauses) and the art was bad, but i belive that the crappy artwork added another level to it so... i aplaude thee. *clap clap clap clap*
i loved the music so good choice there and the story was really good if a bit short but it had me smilling the whole way through.
all in all... pretty good game. i really liked the grim outlook. just reduce those long pauses and i would give it a 5 star
Don't feel like an asshole lol I appreciate the feedback thanks for taking the time to give it a go <3
The game has some artistic value as it made me feel bad for the child, but the ending was over the top. His life was not that bad at least he had some time for videogames, food on table, roof over head and a talent for volleyball. That's a lot. So what if his parents love to shout and he gets bullied at school. Millions of children in the world experience the same problems and 99% of them survive these early years and then live a life of their own and integrate in society as normal human beings, find love, job and success. Sometimes the early difficult experiences even make them wiser then those who had it all easy.
In fact I consider this game dangerous and harmful. Some impressionable child who has similar problems might watch this and conclude that his problems are important enough to commit suicide. because of this I cannot give more then one star.
There was also no gameplay and scenes dragged on for too long.
Interesting concept, very flawed realization.
I will not criticize the artwork and the sounds. I actually liked the audio, it was raw but experimental. It got the job done.
What I will criticize are two things that ultimately break your game.
1. Pacing: if you want to tell a story that is this short and simple you have to keep things tight. Having the player stare at the screen for minutes while doing nothing is not a good idea. It is so rare when you are required to do anything this might as well be an animation.
2. The story itself / mundane problems: I know that depressed people tend to view small problems as huge crises but your story really offers nothing to justify a suicide. All we see is a person who cannot face even the smallest of life's problems. Getting berated for playing video games..having a bad day.....simply put: there is nothing here that warrants a motive to kill yourself. Worst case scenario: people will just say "first world problems".
If you had presented real tragic events (loss of a loved one, fatal illness, loss of a limb, murder etc.) then I could see how this ends in a death but not this way. I get the feeling that you wanted to make a game about suicide but you did not spend time to develop a story that leads up to that point.
Thanks for tasking the time to leave such detailed feedback appreciate it Dhall <3
Really dark. I'd like to keep playing the mini game in the middle for a bit longer.
I love it, it almost made me cry, and trust me, that's a hard task.