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Gravity Run

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Run along a never ending path while shifting from the top and bottom of the screen. Avoid the various obstacles that litter the way with the goal of lasting as long as possible.

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t|-|e game stops at 38

Gameplay works quite well. It's a descent game engine and it has a general good feeling. Nothing really new, but it's ok.

To the bad parts:

The music is horrible. I pressed mute pretty quick.

Graphics looks kind of cool at first glance, but it reminds me of the era around 1995, when you were almost a guaranteed a bad game if the name had "3D" in it.

I am happy there is a mute button.
It is possible to get walled in while not making a mistake.

The perspective doesn't add anything to the gameplay.
Screen shots imply that the phone shows more of the platform than on the PC.

Nicely done!

Pretty simple, but effective.
I would suggest to move the camera further away from the player, because sometime you cannot see the ground even it is the only option.
Another sugestion of mine would be to change the color themes to mono color per section as it is exausting for the eyes when the colors change that often.
Maybe some pickups? :)

Nevertheless good job!

applessmillion responds:

The visibility issue will be fixed in an update rolled out today!
I can see to modifying the colors, as I will admit the changes are quite frequent currently.

You're on to something well done. This thing has great potential

applessmillion responds: