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Nightmare Runner 2

Score:
rated 3.86 / 5 stars
Views:
9,994 Views
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Genre:
Action - Shooter - Run 'n Gun
Tags:
shooting
horror
nightmare
halloween2017

Credits & Info

Uploaded
Oct 5, 2017 | 11:08 AM EDT

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Kill 100 Enemies 25 Points Kill 100 Enemies
Score 200K 25 Points Score 200K points
20 Enemies Jumped 50 Points Jump Over 20 enemies
3 Bossess Killed 50 Points Kill 3 Bosses in a run
7500 Meters (Easy Mode) 50 Points Run 7500 Meters in Easy Mode
7500 Meters (Hard Mode) 100 Points Run 7500 Meters in Hard Mode
Game Finished (Easy Mode) 100 Points Finish Game in Easy Mode
Game Finished (Hard Mode) 100 Points Finish Game in Hard Mode

Author Comments

Grab your machine gun and blast through hordes of monstrous creatures to escape this nightmare world.

Nightmares are back, now with more monsters, hazards and unlockable characters. Will you escape alive? Will you keep your sanity?

-------- UPDATE --------
- Added a Quality Button.
- Hard mode unlocked.
- Easy mode is now shorter.
- Lots of small fixings.

THANKS EVERYBODY FOR YOUR FEEDBACK! YOU ROCK!
------------------------------

Instructions:

Auto Fire. Aim and jump/double jump with mouse.

You can also jump with W or UP or SPACE keys.

P pauses game.

Q changes game Quality.

----

Please give feedback so we can improve the game. We want to make a mobile version in Unity3D.

Thanks!

Reviews


drakke125drakke125

Rated 5 / 5 stars

91100 or something score

I remember playing this from way back tho the game wasn't finished it seems. Glad to see this again and I had fun. Its hard to keep track of both sides behind me and in front of me but the fast fire and one bullet killing most creatures made it easier so i can focus more on parkouring.


ClockworkMonster responds:

Glad to hear you enjoyed the game! Thx!


kardinalkardinal

Rated 3.5 / 5 stars

It´s simple and nice. Might be my personal experience but I found that the last jump upgrade was more a loss than a gain. Maybe making the jump function press sensitive is the solution.


People find this review helpful!
ClockworkMonster responds:

I agree, fixed jump height looked like a good idea... But player feedback tells me the opposite. Next game will be press sensitive for sure.

Thanks!!


AlgeneAlgene

Rated 4.5 / 5 stars

very well done, i love the flying tentacled whales in the background, just for curisity and im sorry if im wrong but this one inst a new game, it is? either that or my memory is fucked beyond salvation, i remmember playing this game earlier or at least a demo, keep the hard work!


People find this review helpful!
ClockworkMonster responds:

It is the sequel to "Nightmare Runner".

I have improved artwork, added some extra enemies/obstacles and a new boss, and the new unlockable skins.

I have also make a lot of small improvements/tweakings (I love the new "hard mode", it is nicely challenging).

I tryed to make "night levels" (play "Land of Darkess", its a prototype)... But Flash is not powerful enough to keep a good framerate. I had to stop and switch to Unity3D for the next game.


Drave24Drave24

Rated 5 / 5 stars

Love it. I always wanted to kill some megasuckers for the 8 dimension whit and endless laser gun


People find this review helpful!
ClockworkMonster responds:

Lol! Glad to be able to fullfill your dreams! I´ll add more megasuckers in the next game!


FroFro

Rated 5 / 5 stars

So it's good, but I'm terrible at it. I didn't let that influence my vote, but damn... I couldn't make it past the easy stage.... it never had anything to do with any of the monsters. I always died because of jumping. I played for over 30 minutes before I realized that I was getting really frustrated so I quit. Refreshed the page and realized I never got a single medal. That made me feel like such a waste so I opened the game back up and through my first run I at least got the kill three bosses in one game medal. At least I wasn't a complete failure... just mostly... Ok, on to the review...

~ Animation/Graphics ~

I loved the simplistic, yet high quality shadow type characters. I never unlocked any of the other characters to run with, but it was an awesome style all around. The background could have used a little bit of variety, but the fact that you put in a few details in the background at all shows a lot of effort as most basic games skip over small details like that.

It would be really neat to see the monsters in the background battling with airships or something of the sort. It wouldn't have to happen a lot, but just every so many minutes to change things up a little bit.

~ Story/Gameplay ~

So way too hard for me, but I never was good at jumping games. You should see me rage quit on Mario. As soon as I got use to jumping and thought the game was getting easier.. I found out that the higher jump skills that I unlocked made the game harder for me. I could barely judge the timing on jumps and 100% of the time I died on the side of a cliff or down through a hole.

The game would have been more fun for someone like me if it was a basic straight runner. Maybe some jumps here and there, but not the dreaded holes that you can fall down. I also hated that just barely touching the side of the cliff was death when I had a second jump available. At first I was alright with it because it is more realistic, but then I remembered there was a 2nd jump available mid air so we weren't really going for reality here...

Like I was saying, a straight running shooter were the main focus would have been on tougher bosses/enemies would have been a better fit for me. I'm sure that others disagree though and liked the style of the game the way that it is.

It would have been nice to see more than a shotgun upgrade. Perhaps addition of a couple of different weapons? Also, when a player recieved more than one shotgun upgrade before it expired it would have been neat to increase the spread in addition to the already instated benefit of adding more time to the shotgun.

I liked the different enemies, but the game was kind of boring because of how repetitive it was. I think the level was a little too long and could have benefited from shorter distances. (Of course the guy who couldn't make it to the end would say that... he sucked at the game haha)

I'm not sure if I ever saw the benefit of the the faster shooting. It didn't seem to help at all, but maybe it made a bigger difference in the harder levels. Something I never tried because I couldn't make it past the easy level.

Did you read to this point? Good... forget half of what I just said... I just completed it on easy. HARD MODE IS INTENSE AND FUN. I may have to keep coming back just to try and finish up getting all of the hard level medals. If anything hopefully that series of sentences I put in shows you the levels of frustrations a player may go through. (I always start my reviews during gameplay because sometimes they get lengthy)

~Audio ~

I really liked the background music and the noises the monsters made as you killed them. I would have liked to hear a quiet gun noise, but I completely understand why you didn't. The gun shoots so rapid that it could have become annoying quite quickly.

Just a few more grunt, groans, moans, screams, and other sound effects would have been nice though.

~ Overall ~

A game that starts off difficult in my opinion, but with enough practice it can be completed. Hard mode is the intensity that makes the game interesting while easy mode, while being hard, can also be boring because of the length of the level. Perhaps additional levels in the future would be good and a little bit of additional details here and there.


People find this review helpful!
ClockworkMonster responds:

------- Update -------

Hard mode is now unlocked and easy mode is now shorter.

Thanks a lot for your help!

--------------------------

WoW, nice feedback!

I must admit that the game shines in hard level. I designed it so you continually feel the pressure of enemies closing in. I think I´ll make the easy level 20% shorter.

I am planning to add more variety in backgrounds, with nice monsters showing and stuff (next game), and also extra weapons and game levels/ modes.
Even a "dark mode" that looks pretty interesting in my prototype (Play my previous game "land of Darkness" to get a glimpse...). But that will be in the sequel, using Unity3D.

Thanks a lot for your feedback!!!