Decrease the intensity at which life decreases upon touch by enemies, it's all nearly depleted within seconds... also it's short, music is repetitive, but otherwise interesting premise with life-stealing, maybe emulate more physiological processes.
Game made for the OneGameaMonth challenge September 2017. Freedom
In this game you are just a cell who wants his baby to be born. Help the baby by giving it your life, steal life from other cells and find hats in order to survive!!!
Move - WASD
Click and hold over enemies/Baby - steal life/give life
Juego hecho para el desafio de OneGameaMonth Spetiembre 2017 -Libertad
En este juego eres una celula que quiere hacer nacer a su bebe. Ayuda al bebe dandole de tu vida, roba vida de otras celulas y encuentra sombreros para poder sobrevivir!!!
Moverse - WASD
Click y mantener sobre enemigos/Bebe - robar vida/dar vida
Decrease the intensity at which life decreases upon touch by enemies, it's all nearly depleted within seconds... also it's short, music is repetitive, but otherwise interesting premise with life-stealing, maybe emulate more physiological processes.
This is a pretty cool concept for a game. I appreciate you including in the description the means by which to play, but it's a good idea for things to be a little bit more intuitive just getting in.
I don't think that would have been much of an issue if the ravioli didn't hit as hard as they did. Was a bit surprising to have the life bar drastically drain.
I'm not complaining though, after I read the description (which was after my second loss), it was still a little bit challenging to play, but didn't feel unfair. Those ravioli are seriously mean though! Had fun eating them though! My laptop is touch screen, and I think that really added something for me. Maybe consider ramping it up and look at a mobile release? I'd play it on my phone for sure!
One thing I noticed was you have it set so that you can't leave the game area vertically, but there doesn't seem to be a wall on the sides. I'd suggest adding that just to clean it up a little bit. Feels weird to suddenly be off screen.
Above all, I really liked the art you used here. Excellent style considering the premise involved! And the win screen art is absolutely adorable. Thanks for the game!
I'm gonna work about the side walls, I mean I've just tried the game on my pc, and it worked, buuuuuuut, and I have no idea why, the web have none of them :'v. I'm gonna upload it again. Thank you for writting! this means a lot to us TT_TT
Glad you enjoy the art!!! I made it myself :3
So, I didnt post that last parte, but I was going to , so I leave it there. The walls actually exist!!! they are just a little bit to the right, you can find it out by trying to go waaaaaaaay to far, but then when you try to go back to the screen play, it should take minutes, or at least seconds; but if you see you will appear right there. Basically it is just the screen I chose :'v
its a fun game! but you are able to fly off-screen and sometimes the controls stick in one direction and you end up flying into enemies. but that added the fun. a fun short game
I know!!! but hte walls existe D: they're just a little bit off screen u.u,still I will fix it. About the controls... well that's a bug :'v
Thank you for taking a time to write!! We appreciate it :D