The game wasn't as enjoyable as it could have been, namely because of how vague it was. I don't even know what most of the items I picked up are- like, what the hell is that white thing, a bar of soap??? Is that circle a missing button, a mine bomb, a makeup powder compact, a battery, or a smoke alarm???
And if I don't know what my items are, I won't know how to use them, making the game frustrating. Maybe label the items? Or have the player character remark on what they are, like "what would a bar of soap be doing here?" or "This (whatever that sharp thing is supposed to be) looks dangerous"
Enjoyable for the first 3-5 minutes of exploring the map, quickly frustrating and boring once I figure out there isn't much to do after the animal puzzle, as far as I was able to know. Hopefully, you will fix these problems in future games. Nice try tho!