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Castle Wars 2.5

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Author Comments

[ UPDATE 15TH JULY]
Most bugs and changes are out of the way now and i have removed site locking.
[ UPDATE 5TH JUNE]
I think i have finally found a way around the annoying flash player crashing problem please let me know if it still crashes.
[ UPDATE 20TH MAY]
Rebalanced some cards and changed the default deck


[ UPDATE 19TH MAY]
Added another card to make building strategies more feasible
i will attempt to do some re-balancing later and teach the AI to use the new card


[DESCRIPTION]
Castle wars 2.5 is a turn based strategic card game with game mechanics similar to games in the same genre as Heart Stone and Magic, but its simpler and with fewer cards making it easy to learn.


The game contains a campaign where you conquer islands belonging to the different tribes of the game to unlock new cards and achievements. It also features a multi-player part where you can play against people from all around the world testing your decks and skills.


NOTE: IF THE GAME CRASHES AT THE FINAL ISLAND JUST RELOAD THE GAME AND IT SHOULD BE PLAYABLE
(This is a strange Flash player bug, an nothing i can do much about)


[Note form the author]


It’s now 10 years since I made the first castle wars game (writing this makes me feel old!).
What started out as just a weekend experiment to see if I could make my own clone of a little game called Ants turned out to become a hugely popular game.


The Sequel also became popular but never reached the same hype, I guess I did some bad design decisions along the way. In Castle Wars 2.5 I have tried to take the best from both games and merge them into one, I really hope I did things right this time, and hopefully both Cw1 & Cw2 fans can enjoy this blend of the two.


PS. While the Multi-player part is perfectly playable it’s still work in progress, I just wanted to get the game released for the 10 year anniversary


Hope you enjoy the game!

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"I used the default deck until the hard campaign so it is too strong" - john-darrah
in case anyone else thinks this, the default deck is awful, full of low value cards that just make it absurdly difficult to get to your recruitment cards
there's a reason most people play 40 cards in yugioh when 60 are available, the smaller the deck the higher the chance you draw what you're looking for, i couldn't understand why i kept seeing no recruitments, until i went in and saw that the deck was almost TWICE as big as it should be..

i beat everything quick and ez with Trojan Horse, i never touched a wall.

Ah, a classic. I always enjoyed the music as well. Really gets me in the card-playing zone

as soon as I get about halfway through my deck, there is no beating me, so I just hold out until I can construct an amazing endgame attack. I used the default deck until the hard campaign so it is too strong. you should, in game number 3, make a weaker default deck

Much, much better; though the principle remains: So long as your powerbase is secure, the best thing to do is get as many resources as you can, as quickly as you can, as early as you can, and you shall win every time.

Credits & Info

Views
50,642
Faves:
99
Votes
268
Score
3.79 / 5.00

Uploaded
May 13, 2017
9:33 AM EDT