Become a supporter

Rogue Fable II

Share Collapse

Author Comments

The legendary Goblet of Yendor, some say it grants immortality, but others say its infinite power will drive you to madness. Rumored to be made of solid gold, inlaid with gems of incredible beauty and size, it will surely fetch a fortune on the black market. Many a rogue and scoundrel, lured by dreams of endless riches, have set out to steal the elusive artifact from the depths of the Dungeon of Dread. None have survived, will you be the first to succeed?

Rogue Fable II combines the challenge, tactics and strategy of classic roguelikes with a modern interface and graphics. Designed from the ground up to be beatable in a single hour, but with a huge variety between runs. Rogue Fable II includes:

- 6 base character classes with the option to multiclass and customize over the course of a run.
- 8 skills, 35 talents and 24 abilities from which to build your character.
- 8 dungeon branches, randomly chosen each game so that every run feels unique.
- 50 monster types each with their own abilities, behaviors, strengths and weaknesses.
- 80 unique items to discover.

Special thanks to: Alex, Colten, Dmytro, Iryna, Jeremy, and Rob for their testing and design input.

- Lots of updates (up to version 1.09 now) and more to come. Feel free to PM me with any suggestions or bug reports.
- I'm in the running for game of the month over on Kongregate and would greatly appreciate support in the ratings from anyone here who is enjoying the game.


This game is truly epic! Magic, Warriors, Weapons, Armor, Skill Points, everything that Fantasy Should have! I love how it's up to your knowledge, skills, and luck too, knowing that everytime you go in, you gamble with your luck, what's on the table? Your life!

Thanks for making this game!

The game has a lot of replayability and I find myself coming back to it more often then I thought I would. However, of all the classes and stats, I find the Rogue and Stealth skills in general very underpowered. I've beaten the game with all other classes (Archer and Storm Mage in under 45 minutes), but I can't even get close with the Rogue class unless I find another Class book early on in the run. The fact that Rogues have less skills also seem unnecessary. My advice:

-boost the effectiveness of the Stealth skill: even with over 10 points allocated I was still being hunted by hordes after attacking one enemy
-allow Stealth to affect Ranged damage by 10% instead of Melee by 5%: chances are you will only get one hit before all nearby enemies become aware of you. Gotta make it count. And Rogues need to stay AWAY from enemies especially seeing as later hordes are bulky enough to shrug off everything but the beefiest attacks in the game.
-new Rogue skills - Blink (active) and Speed Up (passive): Going into the next floor surrounded by enemies pretty much means a dead Rogue even with max Stealth and good skill usage. Rogues already have 2 less skills than other classes, so let's fix that. Blink let's them get out of danger. Speed Up just lets them cover more ground than other classes since covering space (either in retreat or a sneak kill) is necessary.
-buff Sleeping Dart: I can't even count the number of times my target would wake up immediately from one. Deep sleep? Pfft.

Anyways, overall good game and hope to see a sequel.

I think I'm in love with this game. I just can't stop playing it every now and then.
The only problems I have with it is:
It is extremely dependent on luck: No matter what class you play as, you will get screwed one way or another if you're not lucky and find some particular nice things and/or do NOT meet a huge group of enemies to move on. For example: You get halfway through only to teleport into a room filled with tough enemies that will kill you right away, or you crush everything right from the beginning only for the last levels to be filled with lava that you NEED to walk on to move on, and you don't have anything that protects you from fire, and then you get ambushed by fiends who lives in lava. And that is just a few examples.
The Rogue is pretty much useless and THE hardest class to finish the game as (has anyone even finished this game using rogue and focusing on stealth?). Unless I missed something, then stealth is almost useless since every enemy in a room will more often than not notice you if you attack one enemy unless you have maxed Stealth.

People find this review helpful!

This game is ridiculously addicting. After playing about 12 hours of this, the only real complaint that I have about the game is how hard it is to find new weapons. of course, that is balanced out by the fact that if you build your character correctly, you wont really need one.

Pretty good game. I think the retro/pixel art style gets a bit overused nowadays, but i think it really fits here. The gameplay, while a bit basic, was pretty engaging, especially having to choose whether to back off so that you could avoid getting hit, or attacking so that you can destroy your enemy as fast as possible. The exploration and wonder of what enemies are going to be around the next corner were pretty intense.

However, the music got tiring pretty fast. I'd prefer maybe one extra song or two, as to make it not feel as repetitive.
The different classes you could play as were pretty fun, however, it felt a bit weird playing as a necromancer who can't raise dead bodies. I realize that such a power might be a bit too strong, but why not make such an ability only usable via a scroll, a or a staff that breaks after let's say ten or fifteen uses?

In conclusion, this was a really great game. The sprites look nice but are a bit lacking in detail. The number of different playstyles was also really enjoyable, as it adds a lot of replayability.
Overall, a great game. I definitely know what i'll be playing on the school computers for the next few weeks ;)

Final Rating: 4/5

Click on an icon to vote on this!

Credits & Info

4.31 / 5.00

Mar 13, 2017
3:04 AM EDT
Adventure - RPG
  • Frontpaged March 14, 2017
  • Daily 2nd Place March 14, 2017
  • Weekly 5th Place March 15, 2017