00:00
00:00

Rogue Fable II

Share Collapse

Author Comments

The legendary Goblet of Yendor, some say it grants immortality, but others say its infinite power will drive you to madness. Rumored to be made of solid gold, inlaid with gems of incredible beauty and size, it will surely fetch a fortune on the black market. Many a rogue and scoundrel, lured by dreams of endless riches, have set out to steal the elusive artifact from the depths of the Dungeon of Dread. None have survived, will you be the first to succeed?

Rogue Fable II combines the challenge, tactics and strategy of classic roguelikes with a modern interface and graphics. Designed from the ground up to be beatable in a single hour, but with a huge variety between runs. Rogue Fable II includes:

- 6 base character classes with the option to multiclass and customize over the course of a run.
- 8 skills, 35 talents and 24 abilities from which to build your character.
- 8 dungeon branches, randomly chosen each game so that every run feels unique.
- 50 monster types each with their own abilities, behaviors, strengths and weaknesses.
- 80 unique items to discover.

Special thanks to: Alex, Colten, Dmytro, Iryna, Jeremy, and Rob for their testing and design input.

*********************************
NEWS
*********************************
- Lots of updates (up to version 1.09 now) and more to come. Feel free to PM me with any suggestions or bug reports.
- I'm in the running for game of the month over on Kongregate and would greatly appreciate support in the ratings from anyone here who is enjoying the game.

Reviews


nice game, but a full screen mode would be nicer, maybe I'm just a noob, but I often die because I didn't see that my life was low.
It could be also nice if we could see instantly the ennmy you can hit, especially when we're using long distance weapon.
Some achievment would be also cool
Appart from this, the auto explore feature is nice, it avoid us clicking for moving all the time, especially usefull when you just want to go faster.
Music is great, and addapted to the environment.
The way every game mechanics are linked together is also nice, when you change of base character you immediatly see the map differently.
bye from France !



Addicting and enticngly difficult. can't stop playing



I see someone has been playing Pixel Dungeon with the reference to the Amulet of Yendor.



This game is truly epic! Magic, Warriors, Weapons, Armor, Skill Points, everything that Fantasy Should have! I love how it's up to your knowledge, skills, and luck too, knowing that everytime you go in, you gamble with your luck, what's on the table? Your life!

Thanks for making this game!


People find this review helpful!

The game has a lot of replayability and I find myself coming back to it more often then I thought I would. However, of all the classes and stats, I find the Rogue and Stealth skills in general very underpowered. I've beaten the game with all other classes (Archer and Storm Mage in under 45 minutes), but I can't even get close with the Rogue class unless I find another Class book early on in the run. The fact that Rogues have less skills also seem unnecessary. My advice:

-boost the effectiveness of the Stealth skill: even with over 10 points allocated I was still being hunted by hordes after attacking one enemy
-allow Stealth to affect Ranged damage by 10% instead of Melee by 5%: chances are you will only get one hit before all nearby enemies become aware of you. Gotta make it count. And Rogues need to stay AWAY from enemies especially seeing as later hordes are bulky enough to shrug off everything but the beefiest attacks in the game.
-new Rogue skills - Blink (active) and Speed Up (passive): Going into the next floor surrounded by enemies pretty much means a dead Rogue even with max Stealth and good skill usage. Rogues already have 2 less skills than other classes, so let's fix that. Blink let's them get out of danger. Speed Up just lets them cover more ground than other classes since covering space (either in retreat or a sneak kill) is necessary.
-buff Sleeping Dart: I can't even count the number of times my target would wake up immediately from one. Deep sleep? Pfft.

Anyways, overall good game and hope to see a sequel.


People find this review helpful!

Click on an icon to vote on this!

Credits & Info

Views
196,776
Faves:
566
Votes
833
Score
4.31 / 5.00

Uploaded
Mar 13, 2017
3:04 AM EDT
Genre
Adventure - RPG
Tags
  • Frontpaged March 14, 2017
  • Daily 2nd Place March 14, 2017
  • Weekly 5th Place March 15, 2017