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Beat your score

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First step 5 Points

Knock out that zero!

10 off! 10 Points

Throw 10 enemies off the platform.

Four digits 10 Points

Get a 4 digit score.

Three digits 10 Points

Get a 3 digit score.

Five digits 25 Points

Get a 5 digit score.

100 off! 50 Points

Throw 100 enemies off the platform

Six digits! 50 Points

Get a 6 digit score!!!

Author Comments

Fight the digits of your own score in this endless brawler!

Movement: Arrows (Double tap to dodge)
Punch: X / Ctrl
Jump: Z / Space
Uppercut: Up + Punch
Special: Punch + Jump

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this game is incredibly annoying whenever you're out of reach of an enemies attack but they are in your reach when you attack you both get damaged instead of just the enemy i thought they were punching faster than i was so i was just mashing the attack button as fast as i can in a regular game i would have killed my enemies but in this one whenever i attack i'm the one getting damaged instead.

A nifty game

So this was a nicfty game here, you have some good mechanics the medals were not hard to achieve and actually made the game fun the attacking mechanics of the character was notbad and the graphics was notbad either here so this was a good game regardless

No major changes on this game here it was fun all the way around.


Great idea I think it could use booster drops though cause there is no blocking

not that bad

The hotboxes really do make this almost impossible to enjoy. The reason I bring it up is because good hitboxes are pretty much ESSENTIAL to a fighter, and bad ones can kill it quick. Sure, it's doable, but it gets progressively worse given how enemies can hit you at just the right pace to stun-lock you starting from the very first hit. I nearly lost a life at a score of 4 because as soon as I got hit, I couldn't react in any way until I lost nearly my entire health bar! The special is barely of any use, either, as the range can feel lacking and it costs health every time; so I can't rely on it saving me if I'm getting stun-locked by 3 or 4 at a time, and don't have the extra health to risk simply getting stuck in yet another stun-lock immediately afterward! The roll is very static, so you have to do the math in your head where you land, or else you'll just roll up to the enemy's melee range and get smacked over and over anyway; it doesn't help that the roll honestly doesn't take you very far, so you're not going to be getting any good backhits all that often. And if you're up against an 8, or a 9, just forget it; they're so quick, they can just outpace you the entire time. The jump's pretty much useless, because you can't get enough air to avoid getting hit, and the kick is just as useless because it lasts very briefly and is gonna require you get close enough for the enemy to hit you out of your jump and into, you guessed it, ANOTHER stunlock!

I'm sure somebody'd just go "Oh, you need to get better at it," but it's not as if I'm terrible; despite the nitpicks, I reached a 4-digit score. It just feels way too rigid to get a good feel for it, and it's a damn shame that the concept is so interesting, yet done so poorly.

Credits & Info

3.09 / 5.00

Jan 26, 2017
10:51 PM EST