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Double Shift WEB Version

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Author Comments

Bounce your way to the end zone while watching both players to make sure they're safe!
This is the Web Version of the game.
This game has two single player packs with 50 levels total and two 2 player packs with 20 levels total.




Level Design:



ZombieWolf Links:





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Thank you guys for playing this game, this took us a long time to make, almost a year now since we started making this game!

Cool and fun
5 stars

-great tune, but it gets old fast
-instead of exploring controlling two symetric characters through intricate level design, it's only the spikes that make you pay attention to the other side of the screen
-the first few levels don't have you thinking about the other side of the screen at all since the levels as well as the charcacter's movements are perfeclty symetrical
-there is way too much RNG in the spike balls. Sometimes they are literally impossible to avoid, others they don't spawn at all. This is artificial difficulty, it's bad game design
-the pop-up box on level 5 is annoying as all hell, especially if you keep dying there

An addictive game,i like it.keep going making games.

This was really fun. I told myself. Just try a level or two then 15 minutes had passed and I was getting into this game. It did take a while though to figure out what was up with the mirror-effect and why that was happening. I didn't really understand why but I realized it didn't really affect anything until Level 7. What is the deal with the mirror-effect?

ZombieWolfdotNet responds:

For levels later in the game, enemies spawn and attack different sides. So you have to pay attention to both of the characters. Also, if you played the pack: Various, it shows 2 different pathways for the 2 characters. Thanks for the response and don't forget the vote for the game :)