I appreciate your work and fast art tutorial. How long did it take for you to make this?
icked up Overwatch a few weeks ago after trying the Beta, fell in love with Pharaoh. I love jet packs, mechs, I love her look, and her attitude. Decided to strike while the iron was hot, take a break from my Sonic cartoons and make a small animated piece featuring her.
Animated in Toon Boom Harmony Premium
After Effects template made by Nick Ha https://www.youtube.com/watch?v=ZwKaL...
Overwatch is owned by Blizzard Enterainment
I appreciate your work and fast art tutorial. How long did it take for you to make this?
excellent work now make something longer than 5 seconds
@BagamCadet, this just shows how damn hard is to animate something :D
You have to take in considerations so many aspects and measurements and.... /sigh *maths*
It's a cool animation though and I can't wait for the first part of Nazo Unleashed <3
Her face changes shape during movement, especially her nose, eyes and eyebrows. It's suddenly a different person in her last pose.
Secondary animation on the hair could be better, right now it doesn't feel very good. From the work part that comes after the animation i see that her hair is made with pegs? Don't use pegs for hair it looks very stiff.
Overall it feels like you are animating this straightforward which is why most of the problems I mentioned above are here.
Try drawing the key poses of your character and set them right. Make sure it stays consistent in all frames. Then add breakdowns which help you set the animation between your key poses. Than fill in the inbetweens.
This way your animation will have that disney smoothness I feel you tried to achieve here.
I’m seeing this very late but thank you very much for the honest and helpful critique! Nowandays I don’t do clean up straight ahead anymore, because I get jittery details as seen here.
noice