The voicing on this is it's weak point I hate to say. As others have said, it definitely got a bit better towards the end. The animation on a whole was pretty great though, with a couple minor odd spots like when the character is on their knees (it looks rather awkward).
Thankyou for the feedback, aye I've seen it said a few times, I would put it down to time constraints and my direction more than her talent, we literally had a few hours to add it at the end!! Awkward spots are good to be pointed out though, gives me plenty to improve!
The dialogue has a great significance to our lives, we always fall, we have to get back up..Those who choose not to have given up. The animation is unique in it's own way, sketchy, yet it does give off the main scenes of what the dialogue is giving off.
The music also fits wonderfully, though the voice kept overpowering it to some extent.
Overall, this is a wonderful piece you've done!
Aye I get what you mean, needed more time fine tuning it! Next time though! ;)
The animation ran very smoothly and the background music was really good. The work was really good too. I didn't really like the voice acting but it was good at the last quarter of the animation.
Thanks! To bair fair to the voice actress the voice work was squeezed in right next to deadline so it was one take and go, a flaw in direction on my part if anything!
Wow, man... just wow. I thought it was cool before reading your comments. But after reading it. I feel that the story became A LOT better. I mean... how can you make an awesome story/animation just from the concept of "standing"?!?!
What did you use to make this?
I'm glad you enjoyed it! So.. software used was a combo of Sketchbook Pro for the drawing and colouring of the frames / a few of the effects layers, I'd basically draw one frame, drop the opacity, draw another on top again and again, I've got folders of at least 500 of the bastards.
Then I would sometimes use Photoshop for things like the scarf where the shape didnt have to change but a warp effect made it seem like it was moving, then it all gets chucked into After Effects for compiling, timing and rendering!