This hit me in the nostalgia--back when I first played AoM...was a ways back in my childhood. Lacking the metaknowledge very common in strategy games, this mirrors *perfectly* my confusion with units...scaling, and technicalities on game mechanics.
You've also managed to bring the horrors of a Kraken to an all new level. >_> <.< (I *really* disliked those 'one'-shot losses .-. Though the panic/death animation made up for them. . .still feel bitter about it since every unit was special or 'unique'...or sentimental. >_> Oh look now I'm reminiscing. That's the emotional impact of your art in play!)
I like how you worked with the animation, cleverly disguising loops at times with the mixed background (the shading and artwork are also very smooth and fluid!). Voice acting and other characteristics put in that mix...makes this pretty divine for that long of an animation. ;)
Especially knowing how hard it is to animate. :/ You deserve the support you receive by a ton.
Though a tiny bit that can be improved, for posterity in all future animation, are those *TINY* lines in the facial expressions that make the face/expression seem a bit skewed (as they're usually the central/focal point of viewers, before moving onto the rest of the art in a clip or frame). It doesn't affect the quality here, in general, but just wanted to point that out.