Ok, so I ASSUMING this is kind of your own version of ScrewAttack... Not bad. I see where you seem to be going with the 3D, and the Minecraft™ battlefield is fun. I only rated it so low because 1) analysis. People love analysis. That's why SA was so successful (and still is). More detail to their abilities. What exactly can they do? Why is punching Bowser into the horizon significant? Why did they win (other than the obvious playout in battle...). And 2) a little more smoothing in the animation transitions. It took Sakura like 10 seconds to bow her head and shake it before continuing on with the action. Ten seconds feels like an eternity for such a simple gesture. In such an example, if a facepalm can make for a quicker animation and still convey the same emotion, use it. Or exaggerate body language (slumping shoulders, knees bump together, facepalm anyways, etc.) to emphasize the need for a 10 second head shake.
I know that seems nit-picky but I'm trying to give a specific example and (hopefully) constructive direction to work with in the future; to keep in mind an attention to detail. Not saying this isn't good or that it doesn't already require a lot of hard work to do in the first place. I hope you continue to do it. But maybe gives you things to look at to step up your game...