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Time to Escape

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In this adventure room escape game you are trapped in a mysterious mansion, find the exit using tools and objects that can help you unlock gears and solve riddles to reach your goal.

characteristics of Escape the mansion adventure game:

* Many rooms to explore with many items to collect and use
* Intriguing riddles that will accompany you for the entire course of the adventure.
* Classic graphic theme inspired by the famous and popular games "escape the room"
* The route of the game is accompanied by the solution (question mark icon) in order to complete the level more easily.

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I thought it'd be an interesting game by the look of the game's graphics! However, after finding a key and two pieces of something, I couldn't proceed further. More instructions are needed. Also, I disliked the fact that anywhere on the screen was clickable.

Good game with some problems. Great gfx and a nice piano soundtrack. The problems is where it falls over though... the crank seems to be a real problem for a lot of people.... me included. I had to go to my inventory and come back from it to make the crank work. the clues and problems are fairly good, although i never did find a use for the bookcase or the pool cue. with a little more testing, this could have been better but its not terrible. definately not worth spending money on in the google store however,

Aside from the bugs and interface problems it is a very good game.

a few points.

1. lose the arrows and magnifying glasses. Is this an escape game or a flow chart?
They take away all semblance of immersion.
2. LOVE LOVE LOVVVVEEEE the 3-d aspect and especially the fact that you can turn objects around 360 as you examine. ;)
3. Lose the ' I CLICKED HERE IT DID NOTHING HAHA' white ring of death on the cursor. See above for why. trust me, the people you want to love your games will do so, if you do what I'm telling you.
4. I've played a lot of these, and the ones that stick in my memory the most are deeply immersive, with rich story, and quite arrowless.
5. Lastly, try to make the interface elements less intrusive. If you are aiming for immersion, obvious interfaces are not the way to go. Although, Skutnik's games are a venerable exception.


A good room escaping game with great artwork.

Credits & Info

2.29 / 5.00

Sep 3, 2015
4:54 PM EDT