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Space Swarm

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A vertical scrolling shooter. Your mission is to annihilate the alien species that infected most of our planet.

W,A,S,D / UP, LEFT, DOWN, RIGHT – movement
SPACE, Z, X, I – shoot

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If you've ever played the game 1942, you'll come away from this game slightly disappointed.
I played part 1-1 Here the enemies move quickly downscreen, and don't give you much of a chance to shoot them. Generally it's a rather unthreatening collection of foes, as they don't stick around enough to do much damage, nor do they move about enough to dodge attacks.
So I shuffled along to part 1-3. New and better foes. The volcanoes blended worryingly well into the background, but were good fun.

The game overall is alright, and it has great potential. I would seriously recommend looking at 1942, or one of it's sequels, also worth a look (further up the difficulty scale) are bullet hell games.

What you have here is good, and it feels like a pretty solid foundation for something better. I really want to see that happen, because this sort of game can seriously rock when done well. I like the art style, and the music, and the controls, I even like the enemies. But I want more, more interesting enemy paths, more bullets, more destruction, more evasion, more everything. And if you look at what's already out there, I think you can do that.

TeodorIancu responds:

I initially wanted to make a flash game between something like Tyrian and a bullet hell shooter. Unfortunately, Stencyl (the program I used to make the game) couldn't handle as many enemies as I initially wanted so I was stuck with having few enemies on screen at once. When I realised how limited the program was I was already more then half way through the game and put too much time into the project to give up: I already composed the music and drawn most of the enemies.
Trust me, I wanted more destruction and more enemies too. Maybe one day I'll come back to this concept as right now I'm working on something different.

Thank you for your feedback ;).

Credits & Info

4.06 / 5.00

May 31, 2015
1:02 PM EDT