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Pipa's Quest

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Ouch! 5 Points

Die from hitting spikes too many times.

Explorer 1.0 10 Points

Explore the underground levels.

Explorer 2.0 10 Points

Explore the dungeon levels

Coin Collector 50 Points

Collect 100 coins.

Huzzah! 50 Points

Help Pipa find the treasure!

Author Comments

Help Pipa find the treasure in this platforming adventure. Avoid spikes, use portals to go from region to region, collect coins, and try to finish as fast as you can!

Use arrow keys or WASD to move, use down when you pick up your shooting ability, click the little circle in the corner to see collected medals/total coins. If you can't find enough coins to unlock a portal ~ keep looking! They're hidden all over :3

Pipa's Quest is my first time making a platformer genre of game and also my first time publishing a flash game on Newgrounds. Art/Program/Music done in Inkscape/Stencyl/Garageband. While I didn't get to add as many levels and features as I wanted (had to finish in time for the Stencyl Gam Jam 2015!), at least its playable and I can improve from here.

Would love to know your thoughts, comments, and any feedback on how I can improve and make the game better! Thank you so much for playing :D

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Solid platformer - nothing really special - kind of relaxing to play through (the music helps here). Just collect the coins, avoid the spikes & explore.

Didn't mind the slippery movement. Double jump can be annoying when you hit an edge/wall during a jump - it means you don't achieve the max jump height - which is important for some platforms - not a bad thing - just an observation: shouldn't be a problem for good players... although I'd make the double jump a few pixels more - a little more forgiving on players ;)

Recommend adding a story: platformers is a crowded genre - so a good story is the best way of giving a game a bit more depth (I didn't say it's the easiest!!)

Also need to think about do you want it to be a collect-stuff-for-no-real-reason game, or maybe an actual adventure platformer. Simple changes: Instead of coins - power orbs (they could be the bloom of a flower common in these parts...). Need power orbs to power next gate. The ability to shoot is then a special type of power orb... which introduces the ideal of equipable power orbs (destroy weak-rock, freeze, fire, solidify mist, bloom flowers...) thus giving you the opportunity for more terrain types to interact with - and if you can only carry one equipable orb at a time, the opportunity for some interesting puzzles... (OK, so maybe not so simple changes ;)

Anyway - lots of potential here - a solid base to work upon - I didn't find any bugs, and everything worked as expected.

jas7229 responds:

Thank you for your super helpful critiques and thoughts! :)

Sorry for my late reply, been super busy lately!
But I love your ideas! Some of them might take some time to plan, figure out, and implement, but I love the idea of different terrain/orb pairs and incorporating some puzzles/storyline to add an element on top of the basic platforming. Definitely something I am going to look into.

Thanks again for playing and your awesome ideas :D