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First blood!! 5 Points

Defeat an enemy.

TRAPED! 5 Points

Trap an enemy!

Flower 10 Points

Find the flower

Damage master! 25 Points

Unlock the three damage power ups.

Speed master! 25 Points

Unlock the three shooting speed power ups!

1000! 50 Points

Achieve 1000 score while playing on endless mode.


Get through the ten levels and defeat the final wave of enemies!


Kill 1000 enemies.

Author Comments

Fight the Faceless enemies as they try to get you, but be aware, as the night comes closer they become stronger.

Mouse to aim and shoot, Q,W,E for special powers. PRESS M FOR MENU.

You can upgrade any time you want.

Keep your weapon updated, it makes a great difference.

I develop this game by myself in less than three weeks. Its quite challenging but I think you boys will manage. Really no background story, just a simple home-made game with a simple engine.

Anyone who wants to team up and develop a bigger game, RPG medieval style, just PM. (Specially artists and animators)

((Sorry if i make spelling mistakes on the game, English is definitely not my native tongue))

Thanks to Izzy-a for the menu background.: http://izzy-a.newgrounds.com/

Good critics help. PM bugs.

*First update: Campaign mode slower enemy spawn, only spawn doble after fifth level. Enemies killed stat added at the stats window in main menu. Enemies lower speed. Q and W powers shoot automatically after pressing the key.

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so this was a fun lil game here some good adventure style some decent graphics some nice detail but overall a fun game indeed, I saw this submission so hope you will like my critique had a blast with this game here


the game is good but killing 1000 enemies seems a bit more time consuming than I have time for,

I like this game

But need more difficulty

i wait your another game

the mana bar is too big, makes de game easy

Simple but okay. It's a straightforward system. I didn't calculate dps on either upgrade, but I'm guessing high damage is best just as long as I can land shots. That sounds like a good deal. The combat is also simple but a challenge to keep up. The transition to night wasn't very visible in the art, but the enemies got a lot more numerous and durable, so that was clear enough.

The ending felt strange. You were imaginative enough to try something other than Game Over, which is nice, but getting "another try" was pretty much a reboot, which was a cold and abrupt smackdown. But I kept trying. It took about half an hour to get both LV3 upgrades, and that felt good.

It's a fun little shooter, and even if the enemy rush is hectic, the mood and music are calm. Nice.

JoacoSaralegui responds:

Thanks! Really helpful advices that im going yo use for the secuel of the game

Credits & Info

3.65 / 5.00

Apr 27, 2015
8:17 AM EDT