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Primal Champions

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In a world where ancient & legendary warriors train themselves in the style of Animals of the wild, One of these “Primal Champions” turns to the dark side. It now falls to the remaining warriors of the primal order to track him down, and bring him to justice.

With many unique worlds, colorful characters, imposing enemies, and a fully voiced cast, Primal Champions is a unique animalistic adventure that will excite and thrill you!


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It's so much of a grind fest, I had to play the game while watching videos during the hour I wasted.

The quests have no rewards. The voice acting is pretty scuffed. There's no interactions with NPCs other than "fight me, scrub!" or "let's drink!" Fighting is mostly push buttons and wait, even when you level up and get abilities. Traveling between nodes is a second too long. You can't adjust the volume levels for the music, voices, and sounds.

By "unique worlds" I hoped there to be more to exploration than go monotonously node to node. If the player had more interactivity, items, or even puzzles to spice things up, the game would be more enjoyable. It feels really bare bones as it stands.

This game is good. However, I think this game would be even better if there was a (not sure the correct term) a non-real time battle option. The time orders go so fast, I just basically spam the keys, and there is really no time for strategy. I also wish that I could have more people in my party. This is really nothing big, but I am a bit curious about how much experience monsters give. I noticed some of my character would level faster, but I could not figure out how.

The game itself is okay, but the final boss is pretty much indestructible and now my character lvls are maxed and I still can't get him down to past halfway (the bit where he changes into a wolf). I feel like the only way you would be able to beat the game is by knowing exactly which characters you have to pick and put stats into exactly the right spots, because otherwise it's kind of useless to even try. I really like the concept + combat system though but seriously pls tune down the boss.

It can be better.

I would recommend would improve the art of the game (that's the least), the only good thing I found is the combat system, I found the story a little loose, the controls are not very comfortable and found some bugs. I hope they improve the game would be interesting.

More of a proof of concept than an actual game.
Really all you do in the game is spam qweasd.
But catch this - if you spam too hard your characters may get stuck and you need to lose the fight to fix them.
There's some enemies that have reflect shields or whatnot, but you can still just spam qweasd and win.
The experience screen takes forever, and so does travelling from one circle to another.
There's multiple characters to chose from, but this is completely meaningless as there is no replayability of the game, considering how tedious it is in the first place.
The "quests" are alo glitched and compeltely stopped working for me once I reached Afterlands, which is okayish I guess seing how there's absolutely no purpouse to them.

I'm giving it 1 star because at least it seemed to work from start to end for me.

Credits & Info

3.87 / 5.00

Apr 17, 2015
4:57 PM EDT
  • Flash