A good game for some strategy style here I do think the interface could be more refined and fresher looking
~X~
Update New game mode where you choose one of four classes and fight in an endless dungeon. I gave you some boosted up characters to start.
The elemental force of the world are in flux. You must take charge of your faction and summon the forces needed to conquer your greatest enemy. The world consists of four class, the magical, the natural forces, the physical realm and the spiritual realm. Magical and physical forces believe that the other should not exist in the realm. The battles between spiritual and natural forces are of legend. Each faction holds totems for summoning their forces and maintaining their grip on the realm. Your main enemy is on the opposite corner of the field. The spiritual and physical classes, as well as the magical and natural classes, are loose allies and are less likely to destroy each other's totems. But on the battlefield, they will still attack each other if confronted.
The game was made in less than 72 hours for Ludum Dare 31. It is predominantly an idle game, so don't expect tons of action on your part. The magical and physical (top left and bottom right, respectively) are easier to play. If you feel like just watching the fight, you can click unpause instead of choosing a class totem. At any time, you can then enter in to boost your chances of winning.
***There's already a game called Totem Clash, so I am up in the air about that name vs. Totem Chess :) ***
A good game for some strategy style here I do think the interface could be more refined and fresher looking
~X~
Ugly interface, indecipherable graphics and a total lack of information on how to play the damn thing.
Thank you for the feedback, it will be taken into consideration.
Pretty interesting idea, but the idling part had me confused. Not sure what I'm doing or exactly how to achieve the goal... feels the weak point with this game is some in-game guidance at what's actually going on. Definitely a unique idea though!
-cd-
Thank you for the feedback. There were definitely limitations with creating this game, one definitely being the time and the other having it all on one screen. The original concept was more of an open world idle game... once the theme was announced, I came up with the game board idea.