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Fantasy Hunt: Gloomy Nigh

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Your fantasy is in danger!
Evil monsters, which are spreading in your dreams, prepare you some nightmares.
Choose your favourite level, if it's unlocked, and shoot down all the enemies.
Make combos, headshots and double or multi kills for more points.
The score increases with the distance of the enemies and your current combo points.


THIS GAME INCLUDES:
- 3 levels / locations.
- 3 game depths for enemies and obstacles. (without stage 3d)
- 10 animated base enemies per level.
- 3 enemy types.
- 2 random ghost skins.
- 2 random zombie skins.
- 3 random dragon/bat skins.
- 2 minutes for each round.
- 4 ways to kill enemies and get points. (normal kill, headshot kill, double kill, multi kill)
- 1 leaderboard for all 3 levels. (you have the same chance on each level, to get a new high score)
- 1 level is dominated by zombies. (#1 - mainly walking enemies)
- 1 level is mixed between all enemies. (#2 - well balanced between walking and flying enemies)
- 1 level is dominated by ghosts and dragon-bats. (#3 - mainly flying enemies)

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A good shooter game and I would suggest adding on more levels would be nice overall I had some fun

~X~

That aim feels kinda difficult with such a big pointer! If it was smaller it'd be easier to see how you center the center, I'd think. Though maybe it's the fact that it seems to offer a bigger hit area than it really does that makes it easier to miss. The game itself's good fun though, simple fun!

-cd-

DessIntress responds:

I'm glad that you enjoy it ;)

A small late "tip" for the crosshair:
Concentrate your aiming only on the small red dot in the middle. The white rings around that are just standard helplines from crosshairs.
I've used 3 smaller crosshairs before, but all guys in the beta was happier with this big one, because they can calculate better when it's time to click if the enemies are running fast.

My old idea was 4 different sized crosshairs, for different aim-difficulties...

Well it is kinda fun but need stuff like upgrades

DessIntress responds:

Thanks ;)
The reason why there are no upgrades or special weapons is, that the game is strongly skill-based and old school. You have endless ammo by default and you can use eg a rapid fire if you can click/aim so fast - that's why there isn't an machine gun or bigger ammo clips and so on.

But the criticism flows definitely into the eventual successor.
Maybe it's just to skill based....

Credits & Info

Views
2,002
Faves:
3
Votes
3
Score
3.50 / 5.00

Uploaded
Nov 14, 2014
10:32 PM EST