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Waiting hero

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Author Comments

Your hero fight against monster automatically. However you can help him be clicking on monsters and collecting loot. Your help will be necessary at the begining but after you train him he will manage to survive on his own.

You can craft items and improve your hero attributes with collected items and recipes from treasure chests.

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Improve the instructions, controls, and graphics. Speed up the recharge rates.

this game sucks... not only all you do in it is spamming the left mouse buttons... YOU HAVE TO WAIT way to long b4 you get to do it, w8 to heal, w8 to start a fight, w8 to get out of the fight... and no explenation found on how to use materials, also i went to the attributes chart and clicked the question mark... the info appears underneath the attributes and thus was unreadable!

Before I start my critique, I'd like to mention that I've dabbled in game coding so I have a somewhat idea of what people like you go through with these games.

First off, the waiting time needs to be changed. Between waiting for a battle, and dying, waiting is frustrating. I'd suggest a way to speed up the waiting-such as clicking (this would be especially helpful in the health aspect). Also, I'd like to note that by reloading the page, the waiting time for death is negated.

The looting mechanic is kind of awkward too. There's no information about how to get items and I found myself confused until I stumbled upon the answer by randomly clicking everything. I'd suggest an auto-loot to improve the "idle" part of the game. But if you want to keep clicking loot off as part of your game you could add an added bonus for staying active in the game (such as 2 times the loot intake or money or something).

The damage indicators are cluttery and laggy and kind of annoying. Please change this my computer might develop a migraine! Either make it cleaner, organize it or get rid of it, but just change it please!

The crafting is okay, again, great concept and I love it, but it can be frustrating getting materials and recipes. I'd put a shop so that the player can buy materials and recipes with some kind of currency (gold/item exchange/etc) while still being able to loot from the defeated monsters.

Last but not least the Bosses are very frustrating. They can randomly pop up when you're too weak to fight them and when you're strong enough to kill them, they never show up. My suggestion is to make a whole different area for them instead of having them spawn randomly with weaker monsters.

All of the weird frustrating things beside, great game! Loved style and concepts. I enjoyed playing it and I believe that you can improve the mechanics for the next game you make. (Maybe a sequel?)

I like the concept, but the execution leaves a lot to be desired. There is absolutely no variety for me; it's just a repetitive exercise in killing the same three wolves and hoping for some drops that are good. I'm not sure if I've aligned elements and weapons/armor correctly because I just crush these three wolves so quickly that it doesn't matter. I see no way to progress or challenge myself.

slamirstudio responds:

Thanks for comment. We will try to make next games more challenging and we will try to make progress more smoothly.

instructions stink. killed 5 monsters before i realized i needed to click on the loot, which i couldn't see for all the damage being shown.

Credits & Info

Views
10,258
Faves:
21
Votes
30
Score
2.86 / 5.00

Uploaded
Nov 6, 2014
1:22 AM EST