Slush Tile Rush

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Get the Slush Fighters home in this combat-focused match-3 game. Slush Tile Rush requires light-strategy and quick reflexes.

1. Click tiles!
2. Match tiles (left << >> right)!
3. Bruise the baddies and beat the boss!

Many months went into this game, so I hope you enjoy it! And if it gets too hard...I'm sorry.

Play on Android devices too (actually, it's preferred)!

Please check out my other stuff at http://mikedmoy.com/

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I think I first played this game 4 or 5 years ago. I was still a kid and had not started English so I just picked up characters randomly, and tried to eliminate the tiles as quickly as possible.
I really liked this game, but unfortunately, I could not find the game since then because I had not remembered its name. I suddenly feel like playing it today so I just searched for all the games with 'tile', and finally find it. Since I can play it much better now, I think I should share some of my experience with other players, even if only a few people would see it (since this game is pretty 'old')
1. There are levels which would be extremely difficult to pass if you do not have specific teammates, especially those in which the bosses have very strong armors. Solution: be sure that you have at least one teammate who can deal damage over 20 (usually with the 'big stroke' ) without making a very long chain. Even though it might take a little bit longer before you kill the boss, at least you could survive.
2. As the game goes on, more characters are going to join the team. As a result, it has to take more time to wait for a 'big stroke', and we will be more likely to make mistakes when eliminating the tiles. Solution: Eliminating tiles is not like a math quiz, you do not need to think too much before making the move. Try only concentrating on one or two important characters, and eliminate other tiles as soon as they appear if you feel tired taking care of all the tiles.
3. Some characters look stronger than the others, but it doesn't mean they are the right choice. Solution: Don't think too much about the description of the characters' skills, get rid of them if you feel they are difficult to use or control, keep the rule even if their descriptions are attractive.
For example, the Marc stickman may look amazing since the damage grows exponentially. It means that it can reach an average damage of 15 with a combo of 6.However, he is not that helpful, since it is easy to tell that his probability of spawning is much lower than his teammates, as a result of which it would be more difficult for him to reach a longer chain.
There are some other strategies, but I feel tired writing in English now, and there are too many grammar mistakes above, so I think that's all for today.
Anyway, I really appreciate your artworks, and the music is fantastic as well. It is a pity that I cannot play it on my iPhone. This game has literally brought me back to my childhood when I still felt happy doodling on my notebooks.

Okay, mini rant:
I’m hardly ever that happy or energetic anymore. Life is just boring for the most part, so I look for video games and series to throw myself onto. When I found your animations in August, they absolutely entranced me. The colors, the scenery, the detail, the ridiculous time and effort put into it... I fell in love. And then I found out you also make video games. You are doing everything I love holy crap-
This project was no different than the others. I love the little dialogue and jokes you put into it here and there, I actually laughed out loud a few times! The characters are unique, colorful, and compliment each other well. All in all, I had fun playing it.
Gildedguy, if you’re reading this... thank you. Thank you for giving me an escape from reality, even if only for a little while. Thank you for adding a little splash of color to my life. Thank you for inspiring me.

gildedguy responds:

thanks for playing!

very nice tile based game.

the graphics are nice to look at (love your artstyle btw) and the music compliments the setpieces nicely, the controls are responsive for the most part, swiping can be a bit finicky though that may just be my computers slow performance leading to lost frames or something, so the game is very functional though lacks a bit of optimisation.

as for the gameplay itself, i like how there is no traditional healthbar (well for the player) you only lose when no more tiles can spawn and with the team creation system which allows you to strategise with character abilities the gameplay is very engaging. one complaint though and that's with the checkpoint system, you start at the very beginning of a level and you only have one life, so when you die at bosses it can be quite boring fighting the same enemies you've already beaten just for another chance to fight the boss which really destroys the flow of the game.
one way that could of been circumvented was by not locking out control when the tiles change to the gameover pose because quite often the gameovers are caused by a boss attack blocking spawning spaces and a little extra time to react can circumvent the frustration factor that a game over can have.

that or restart from the beginning of the fight instead of the stage but then that would diminish the reward of making it through in one run. in any case this is a fantastic game that i would highly recommend to people who like level based puzzle/reaction games especially because of the block and dodge mechanics.

The vertical swipe just won't work... what a shame cos this game is awesome XP

Not bad of a game. THe strongly colored, simply designed slush invaders for such a game is a good design choice. I got the feeling that this game would have needed a option to regroup, and to exchange more than 1 slush at a time. Beause I got stuck with a bad combination and had no chance.
I actually dave it another shot and came a bit further. THe presumably last boss has just such rediculous high hit points that I can not beat him before my tiles end up blocking each other.

Aww well.

Credits & Info

3.96 / 5.00

Oct 31, 2014
7:44 AM EDT
Action - Other