Okay, mini rant:
I’m hardly ever that happy or energetic anymore. Life is just boring for the most part, so I look for video games and series to throw myself onto. When I found your animations in August, they absolutely entranced me. The colors, the scenery, the detail, the ridiculous time and effort put into it... I fell in love. And then I found out you also make video games. You are doing everything I love holy crap-
This project was no different than the others. I love the little dialogue and jokes you put into it here and there, I actually laughed out loud a few times! The characters are unique, colorful, and compliment each other well. All in all, I had fun playing it.
Gildedguy, if you’re reading this... thank you. Thank you for giving me an escape from reality, even if only for a little while. Thank you for adding a little splash of color to my life. Thank you for inspiring me.
thanks for playing!
very nice tile based game.
the graphics are nice to look at (love your artstyle btw) and the music compliments the setpieces nicely, the controls are responsive for the most part, swiping can be a bit finicky though that may just be my computers slow performance leading to lost frames or something, so the game is very functional though lacks a bit of optimisation.
as for the gameplay itself, i like how there is no traditional healthbar (well for the player) you only lose when no more tiles can spawn and with the team creation system which allows you to strategise with character abilities the gameplay is very engaging. one complaint though and that's with the checkpoint system, you start at the very beginning of a level and you only have one life, so when you die at bosses it can be quite boring fighting the same enemies you've already beaten just for another chance to fight the boss which really destroys the flow of the game.
one way that could of been circumvented was by not locking out control when the tiles change to the gameover pose because quite often the gameovers are caused by a boss attack blocking spawning spaces and a little extra time to react can circumvent the frustration factor that a game over can have.
that or restart from the beginning of the fight instead of the stage but then that would diminish the reward of making it through in one run. in any case this is a fantastic game that i would highly recommend to people who like level based puzzle/reaction games especially because of the block and dodge mechanics.
The vertical swipe just won't work... what a shame cos this game is awesome XP
Not bad of a game. THe strongly colored, simply designed slush invaders for such a game is a good design choice. I got the feeling that this game would have needed a option to regroup, and to exchange more than 1 slush at a time. Beause I got stuck with a bad combination and had no chance.
I actually dave it another shot and came a bit further. THe presumably last boss has just such rediculous high hit points that I can not beat him before my tiles end up blocking each other.
Very good game :D