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Doge Dungeon

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***Make sure to read the How To Play screen before jumping into a dungeon!***


Originally a project that I made for my software design course at school.


Elementalist is not yet complete.
Brawler, read the guide below to learn how to play it!


##########
BRAWLER
-0 Clears combo queue / Cool down is 0.1 seconds / MP cost is 0
-1 Adds Q to the combo queue, dealing damage in front of the character and moving the character forward 16 / Multiplier is 0.2 / Cool down is 0.1 seconds / MP cost is 0
-2 Adds E to the combo queue, dealing damage in front of the character and moving the character forward 16 / Multiplier is 0.2 / Cool down is 0.1 seconds / MP cost is 0
-3 Depending on the current combo queued, left clicking will deliver different attacks
-QQ Double Claw: Multiplier is 1.4 per hit / Character dashes forward 32 / Hits twice in front of character / 100% Critical Chance
-QE Upper Cut: Multiplier is 1.8 / Character dashes forward 48 / Hits in a narrow AOE in front of character
-EQ Cresent Kick: Multiplier is 1.0 / Pushes enemies away from the character
-QEQ Dash: Multiplier is 0.3 per hit / Character dashes forward 96 / Hits 5 times
-EEQ Falcon Punch: Multiplier is 2.5 / Character dashes forward 48 / Stuns for 2 seconds / Self-Slows for 2 seconds for 50%
NB: When skills 1 or 2 are cast, prompts appear on the character indicating the current combo queue. If the queue exceeds 3 in length. A question mark prompt indicates that the combo queue has been cleared. The combo is cleared when using skill 0, or when the combo exceeds 3 length.
##########


Pls report bugs if you find any :(
All skill icons, item icons, sound effects and music were not made by me!


Follow me!!11!!1!!1!!!
http://holyguacamolee.newgrounds.com/follow

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An interesting little game here I did think there could be a better choice of music on this

~X~

you should have put a warning about a character committing suicide. This is a very sensitive topic and shouldn't be taken lightly.

holyguacamolee responds:

lol

I've been totally addicted to this game since it came out. I just beat my highscore and got to level 33. My mistake was to sacrifice defence for some other stats.
I always play as an elementalist and alchemist, and I use all abilities whenever necessary. The alchemist's healing, mana restore and teleport are reall useful, and the elementalist is just a badass.

To the maker I advice using better models, because I see you've taken the rings and abilities from World of Warcraft, and I assume some of the other stuff was taken too. If you're given them your own design, I think it would've been a lot cooler.
Apart from that it would be nice to see a sum of stats (so all 3 rings combined) and what's changing if you decided to replace a ring. This would be nice so players don't have to do all the math themselves.
But yeah it's a really cool game, I keep coming back to play it.

even better than the actual "leag of awesemleginds11111!!!" ive had more fun with this game.

the only thing i dont like is the music but anyway you can do the same thing as lol toggle and put one of those youtube music playlists = top tier

i prefer fun games over those AWESOME MEGA GRAPHIX games flooding the portal (which are not really fun but people rate5 because "OMFG ZO WELL MADE111!1!!1111")

keep up the good content, cheers.

love games like this
and this one is soo well done
with all the characters
and all the combinacions its awsome
i just dont like that the brawler skills just punshes to hes suicide
its the only character that is badly made i think

holyguacamolee responds:

thanks for playing! :)

Credits & Info

Views
8,611
Faves:
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Votes
18
Score
4.00 / 5.00

Uploaded
Oct 11, 2014
9:47 AM EDT
  • Daily 5th Place October 12, 2014