As a visually not impaired people this is garbage for me.
This is a game experiment using audio. Im trying to make a game for a visually impaired people. ( i know, i have make an audio recording of the controls.) You move using the arrow keys, and u use the space bar to emit a sound that is responded by the other objetcts.
As a visually not impaired people this is garbage for me.
yeah, i know the feeling bro. (y)
I would like to see (hear?) an expansion to this game.
If you get points when you get the high pitched blips, then finding them is pretty straight-forward without using the "Marco Polo" mechanic. Simply move diagonally across the board in a checker board pattern. It may also help to increase the current amount of panning for finding the direction of the objects. The panning should be more affected by left and right distances, and the volume should be more affected by vertical distance.
When I get the lower set of blips, did I run into the monster? I also couldn't hear any clues as to its position. It may be a good idea to set up a few levels that introduce what sounds correspond to what object. It may also be cool to put in walls and other obstacles. You could send out a square in the last direction the player was moving that will stop when it hits a solid object, then run your panning and volume code from that position to indicate that a wall is there.
I really think this could be a decent puzzle game for all sorts of game players.
Thank you very much for your feedback!, whenever i work on the second version i´ll be taking your insight into account.
What should I do?
You should try to catch the other objects, every time you collect all the objects u advance a level.
I didn't totally understand what happened in the game, except that it made sound. Though I do believe, with a little development, this could be a pretty cool game!
Thanks for the enthusiasm!. Im sure next time it´ll be better.
i have no idea what im doing. i guess my sound depth is impaired?
no, it just needs a lot of sound design and better coding :P.