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This is a crossover between Ragnarok Online and Megaman

It's a short game, and a bit experimental. Nevertheless it has full content, complete with 20 different enemies, multiple weapons and equippable cards, and a full-fledged boss at the end.

Arrow keys to move
A to jump
S to shoot, hold to charge
D to use sub-weapon
Space brings up the pause menu, you can also use your mouse
(Also try sliding, wall jumping, and divekicking)

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after playing your Assassin game I had to check your other games, my god, you're really danmm good!
the animations alone are enough to put me in nostalgic tears.

WTF why I fall through floor and die?

The game was all nice and cool and awesome (even with the slow-walking xP), until I randomly fell through the ground, disappeared and "died"!
But I'd still recommend it highly!

I have read the secret .txt file.
(I will admit that it took me two replays of the game and farming myself up to Rank A right before the boss, though)
Personally I don't mind the UI and think the cat is awesome, but I'm probably in the minority. (Would be interesting if this is the same universe as Ragnarok Eternal and this is the same gunslinger that watches you from atop that ledge...)
I like the idea of having to learn through a game rather than just blast away, but again, I'm probably in the minority. Desert Regal felt less like something for damage and more like something used to repeatedly ping things just under or over your line of fire; may or may not have been the intent.
My main feedback is that it was a bit frustrating getting enough fights with the Guardian to learn to avoid her attacks, as I only got a couple shots at it even after farming bats to fill the gauge, and then had to restart the game in order to be able to max the gauge again. YMMV; this may be intentional and it probably did make finally beating her more satisfying, though repeating the game and re-farming the bats for a while was a bit tiresome.
I might tentatively ask for some way to lock the difficulty at the highest level, or otherwise increase it without grinding a bat-spawn (Maybe as an unlockable? A card equip? Require a resource spend?); or at least without restarting the game to get another shot at whatever one might want to challenge at the maximum difficulty. That said, I'm not as experienced in this type of game as others might be, so I'm not completely certain how that would affect the overall experience.

I look forward to your next work, whether an expanded version of this, Eternal, or something else entirely.

ShadowWhoWalks responds:

thanks, glad to hear your opinion on the subject. The secret boss is reserved for those who mastered the game (not taking damage while progressing).

The difficulty rank thing still needs adjustment; if the rank moves up too slow it gets frustrating like your case, but if difficulty ramps too fast, the player may be overwhelmed.

I could add some options here and there.. but at the end of the day it's opinions like yours that count.

So far, this is a pretty solid game, or game demo if I say so myself. I was wondering though, where does the music for the game come from?

ShadowWhoWalks responds:

Ragnarok Online OST
and El Shaddai: Ascension of Metatron

Credits & Info

4.02 / 5.00

Aug 24, 2014
8:01 AM EDT
Action - Platformer - Hop and Bop