As a barebones (mobile) game this isn't bad. In fact, it's edging into good, but there are a few things holding it back from that.
There definitely needs to be a way to flip back between the different equips and stat creating pages. Its frustrating without it when you see a new item and can't go back to change your loadout or have to memorize all the later items in order to create a good build.
There's also a handful of items that do not have or have a very incomplete description of what they do: ring of the chosen one, dagger of the dark lord, soul dagger, what does casting a spell do?, what is the percent chance of dying randomly?, what is the damage of poison?, what is the damage of burning?, and knife of the sadist's description actually goes off the screen for the last part.
Finally, I have very little idea of how the game actually works. Most of my playing is just guess work on my end because there's no description of what the formulas are. How does armor work? is it a damage reduction? by percent? flat? is there a number of hits and some of them get redirected toward armor? does armor decrease per hit or over time? and by how much? how many attacks do enemies perform on me per second? does that increase over time? over higher kill rate? does the damage they deal increase over time or kill rate? do enemies have a health pool that my damage is compared against? is there a max amount that is there? how do they increase? do I have a number of attacks per second? does agility affect that or anything other than miss chance?
Aside from going through 50+ pages of comments I won't find answers to these questions, and even then it still likely wouldn't answer all of my questions (and probably not many). So again, edging into good but these issues need to be adressed for it to be securely there.