I'm sorry man, I read the reviews and saw talk about artsy experimental games, and I usually love those games, so I tried hard to see the concept in this one, but it was just too rough.
So we start in the seizure area, then after a few falls we end up in a colorless area which seems to have much different rules. Sometimes we can move, sometimes we can't, sometimes we can jump, sometimes we can't. We can rest, which seems to re-enable the jumps, but there's no feedback as to how much energy we have. There's a battery constantly draining, but seems unrelated to the energy of whether we can jump. Resting flashes a lightning bolt next to the battery, but it doesn't seem to change the rate of discharge. There's a face that seems to get bloody at random intervals... are we getting hurt bumping walls? I honestly can't tell. We've got a handful of dash boxes, which don't ever seem to refill. Once I thought I got one back while resting, but was not able to reproduce it.
Anyway, after struggling through a few screens, not really sure what I was doing, I eventually got to a little house and slept for a while, which seemed to recharge the battery a bit. But then it was back into the confusing terrain, and honestly, by that point it'd been a frustrating half hour and I couldn't figure out how to play, so I called it quits.
I love surreal games with lots of symbolism. I enjoy vague games where you have to figure out the rules as you go. I really think I enjoy the type of game that this was supposed to be. But honestly, this was just too unapproachable. A few more visual cues might have saved it (a flash of red when taking damage, some feedback as to the energy level or at least when resting was beneficial).
I probably would have loved it if I could figure out how to play, but I just couldn't figure it out. If you clear it up a bit, I'd love to give it a replay.
very interesting concept and style, the gameplay is tedious sometimes, but i guess that's the point of the game. I don't think I'll finish it, though, sorry for not taking the time to see all of your vision
I, I just don't know.
I don't know how to play it, I don't know what it mean, and I don't know if those first two are obvious.
:^: I really want to get something out of this, but I can't
Warning: This review may result as a spoiler to you.
After I played your game, my entire opinion on it is that, idea wise, this is by far one of the best works i have ever encountered during my lifetime. To me, this game has a personally abstract viewpoint on life itself. Sure, it may not make sense to a lot of people but that is the essence and beauty of art, the mysterious truth behind the dilemma, behind the twisted ordeals that the creator will yet to include.
Personally, I interpreted this idea as a majorly interesting due to the fact that, as life itself, this game is confusing, but not confusing as in, plain childishly random, but confusing as in unraveled. The way this character jumps up and down, and fails every few tries or so, makes me think of how life itself works the same way, we all try and fail but still we try to achieve what we want.
That was all just idea wise. In total, i give it 3/5 just for that. The idea is magnificently put down. Alas, it is a shame i cannot rate it 5/5. since the idea is perfect in my eyes.
However, as many people mentioned below, your game programming really needed to be sorted out. The least you should have done is put up a warning for the noisy and flashy work you included later on in this game. The controls are very difficult to manipulate with. Some of the things even seem as weirdly expressed due to the lack of detail in the coding.
If you can manage to sort that out then you have a perfect eerie game, one where the message depends on our minds to decipher.
Take care and please do not take this as an offense to your work. In all due respect, I have never seen something more creative, but coding wise this is a big no from me.
Good luck on your future projects.
be prepared for strobing and obnoxious noise