I'm sorry man, I read the reviews and saw talk about artsy experimental games, and I usually love those games, so I tried hard to see the concept in this one, but it was just too rough.
So we start in the seizure area, then after a few falls we end up in a colorless area which seems to have much different rules. Sometimes we can move, sometimes we can't, sometimes we can jump, sometimes we can't. We can rest, which seems to re-enable the jumps, but there's no feedback as to how much energy we have. There's a battery constantly draining, but seems unrelated to the energy of whether we can jump. Resting flashes a lightning bolt next to the battery, but it doesn't seem to change the rate of discharge. There's a face that seems to get bloody at random intervals... are we getting hurt bumping walls? I honestly can't tell. We've got a handful of dash boxes, which don't ever seem to refill. Once I thought I got one back while resting, but was not able to reproduce it.
Anyway, after struggling through a few screens, not really sure what I was doing, I eventually got to a little house and slept for a while, which seemed to recharge the battery a bit. But then it was back into the confusing terrain, and honestly, by that point it'd been a frustrating half hour and I couldn't figure out how to play, so I called it quits.
I love surreal games with lots of symbolism. I enjoy vague games where you have to figure out the rules as you go. I really think I enjoy the type of game that this was supposed to be. But honestly, this was just too unapproachable. A few more visual cues might have saved it (a flash of red when taking damage, some feedback as to the energy level or at least when resting was beneficial).
I probably would have loved it if I could figure out how to play, but I just couldn't figure it out. If you clear it up a bit, I'd love to give it a replay.