It was an interesting game but easily mastered.
If you are planning anymore of these types of games, here are a few tips that should help you along the way.
Add more flair to your games by using objects that make the ball bounce. In addition, you can use ice or fire if you so choose.
When you are designing the levels, make sure you do a test run and see if the ball truly does go from Point A to Point B. Unlike Level 9 of the game, I used one of the turbo blocks at the exact spot where the ball would drop, and thus, the planned path becomes unnecessary.
Try adding some music and some more sound in your games. Deliver a triumphant noise when the ball finally reaches its destination.
I do hope these suggestions help you in developing future games. I thank you for your time.
Not bad, I passed it.
Challenge 9 was too easy, just two blocks were needed.
I think more challenges would be better, and maybe some music.
Nice game. Thanks.
You could use a little bit of appeal on graphics, like particles and fancy trail for the ball. These games are very common, you should have used some differential.
Level 9 was a funny puzzle. Easy, but I king of laughed when I saw was had just done.
This is an challenging puzzle game. Good job.